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  1. have a look at this: ...

    have a look at this:

    http://www.macromedia.com/support/flash/publishexport/scriptingwithflash/scriptingwithflash_03.html
  2. on the button pass the frame you want to go to as...

    on the button pass the frame you want to go to as a query string, ie:

    <a href="flashPage.htm?flashLabel=label2">click me</a>

    Then in your page that contains the flash file stick this bit of...
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    you have to target functions like you would...

    you have to target functions like you would target a movieclip or a variable
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    try this: on (release) { getURL...

    try this:

    on (release) {
    getURL ("javascript:void window.open('mov/fahrtreppe_ozean_250.mov', '250',...
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    try something like this: On the mc you want to...

    try something like this:

    On the mc you want to move put-

    onClipEvent(enterFrame){
    _y = _root.otherMC._y;
    }

    otherMC being the mc you want to follow
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    Stick this on the button: on (rollover) {...

    Stick this on the button:

    on (rollover)
    {
    this._alpha -= 10
    }

    change '10' to whatever you want (depending on how quickly you want to to change)
  7. Oh, well that sort of thing will still work...

    Oh,

    well that sort of thing will still work fine,

    users will still be able to enter text into input boxes and you can still trace what keys are being pressed.

    Have a test it should all still...
  8. no, what is you want to do?

    no,

    what is you want to do?
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    _root.total=10

    _root.total=10
  10. try: fscommand ("trapallkeys", true); that...

    try:

    fscommand ("trapallkeys", true);

    that will disable 'CTRL & Q'
  11. stick it into a var and then you can do what you...

    stick it into a var and then you can do what you want with it.

    eg.
    os = getVersion().slice(0,3);
    trace(os);
  12. using: getVersion() will return what os you are on

    using: getVersion() will return what os you are on
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    You must be using dynamic text boxes? If so...

    You must be using dynamic text boxes?

    If so then the entire text will be assigned to a variable,
    So if I have a text field with 12 lines of text in, and its assigned to a variable called...
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    Hi Sorry about the delay in reply but i went home...

    Hi Sorry about the delay in reply but i went home from work,

    I guess you need to do something like this,

    just before you dump the text you need to get the length of the text:

    length =...
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    sure, you need to use the String() global...

    sure, you need to use the String() global function,

    what is it exactly you want to do?
  16. try this: Create your button On the button...

    try this:
    Create your button
    On the button stick this:
    ----------------------------
    on(press){
    startDrag ( "", 0, "", -scope, "", scope );
    }
    on(release){
    stopDrag();
    }
  17. Thread: mouse detection

    by DaveT
    Replies
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    392

    just change the onClipEvent from 'mouseMove' to...

    just change the onClipEvent from 'mouseMove' to 'enterFrame'
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    the mc will play 30 seconds after it has loaded

    the mc will play 30 seconds after it has loaded
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    try this (havn't tested but should work) var...

    try this (havn't tested but should work)

    var name = 1
    var yPos = 0
    var xPos = 0
    for(var i=0; i<=10; i++) {
    xPos = 0
    for(var f=0; f<=10; f++) {
    duplicateMovieClip ( "dupMe",...
  20. Thread: mouse detection

    by DaveT
    Replies
    3
    Views
    392

    If you have your Scolling menu in an mc then...

    If you have your Scolling menu in an mc then stick this on the mc:

    onClipEvent (mouseMove) {
    if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
    //mouse over menu, do your...
  21. I can't think what else it would be, maybe if...

    I can't think what else it would be,

    maybe if you mail me the fla's I could take a look
  22. Has your loaded swf got objects with

    Has your loaded swf got objects with <100 alpha?
    Has the _root movie got very complicated graphics?
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    You could give each mc a unique numeric name like...

    You could give each mc a unique numeric name like

    for(count=1; count < 10; count++) {
    _root.attachMovie( "myMC", "mc"+count, count )
    }

    so you'll end up with
    mc1, mc2, mc3, ....mc9
    ...
  24. Things to consider: The imported swf's will...

    Things to consider:

    The imported swf's will inherit the frame rate of the movie that loads them all.

    If you are masking the imported swf's this will also slow things down

    ummm that's about...
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    You need to put specify unique depth

    You need to put specify unique depth
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