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    Okay.. I tried updating the SDK in FlashDevelop.....

    Okay.. I tried updating the SDK in FlashDevelop.. ended up reporting tons of bugs with embed fonts which were fine before, and wouldn't compile, then trying to fix it I got the old java heap space...
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    okay.. this has been a bit odd.. I've tried to do...

    okay.. this has been a bit odd.. I've tried to do some optimising which seams to reduce the memory footprint, by NOT taking the embeded images, and then storing them in another variable as 'new...
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    after screwing around a bit and not quite seeing...

    after screwing around a bit and not quite seeing how anything has changed.. I seam to get a new error instead which.. has some interesting things to say..
    basically, 2015: Invalid Bitmapdata, called...
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    Had to go back to using the variable...

    Had to go back to using the variable 'spriteSheet' to hold the data for the time being instead or directly referencing the embeded class bit cause it wasn't displaying any thing for the graphic so it...
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    yeah, Dispose is a good thing to use, but.. i'll...

    yeah, Dispose is a good thing to use, but.. i'll try to explain this better.. and show the part of the function that is the main problem to see if that helps..

    the spritesheets are embeded as...
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    AS3 - FD - Out of Memory problem.

    I'm doing a bit of code using FlashDevelop, and it's taking a png spritesheet which is embeded, then to get each frame, it takes the bitmake, using copyPixels to cut out the frame from the sheet, and...
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    Fzip and videos

    I'm trying to load either mp4 or FLV video into flash to play as a video. simple enough I thought, but the videos are inside a zip file using the fzip (http://codeazur.com.br/lab/fzip/) library. The...
  8. thanks ^_^ I think I got stuff sorted out

    thanks ^_^ I think I got stuff sorted out
  9. thanks, decided I could apply the arrays to an...

    thanks, decided I could apply the arrays to an object, and dump that via ByteArray and filestream. slight problem but.. if due to various reasons (not always the best to say about) an array happens...
  10. saving and loading via ByteArray = complex search and finding

    Okay, a bit odd in a way but probably really easy if I can remember some of this..

    I mostly used Shared objects for basic load/save functions because it's pretty easy and you can just dump a bunch...
  11. yeah.. Tilebased might be good enough with it...

    yeah.. Tilebased might be good enough with it then converted over to needed use.. mostly just means some movement might look slightly off but that's no problem.
  12. Non-tiled based Mouse click Path finding for Adventure games

    I've been racking my brain (which isn't helping much.. I keep feeling like i'm almost at someplace but then failing) trying to sort out a basic pathfinding system for a non-tile based Adventure game...
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    damn... your right.. I completely forgot about...

    damn... your right.. I completely forgot about for each in loops... That allows dumping of most of the arrays contents.. in fact, that should do the job apart from nested arrays I think (when the...
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    As3 - dumping Associated arrays

    A bit of a stupid question maybe, but i'm trying to work on a saving file system (a basic one) using fileReference cause I wasn't happy with just using Sharedobjects (they are tempory files after...
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