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Hey guys.
I been working for 6 months now as a Flash developer. Well AS3 developer really.
Im getting a little soul sapped by it now though because i always give my best in a days work... i...
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Hi all :D
I have a really good grasp of Actionscript 3 now and i decided to toy around with AIR.
I was wondering if someone can explain why i would make properties [Bindable]?
Im not infront...
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Hey all,
I have had an issue with flex 3 for the last couple of days.
Ill be working for a couple of hours and then all of a sudden, when i save it for example, a red error icon will stay there...
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Hi all,
This has killed me all afternoon till now.
I am running vista and Flex Builder (and also Flash) actionscript projects. Its been fine.
I recently noticed Flash Player 10 and i knew i...
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With the petrol strike coming up this week, id like to know how many of you are taking part in it?
A friend of the family works as a long haul driver self employed and is planning action to stage...
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Thanks for the replies to my questions man.
I followed the link but it refers to importing (or embedding) an external asset which i have already managed to do in the above example.
...
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Hi there,
I recently got the demo for txeff and i was messing around with it. Quite cool, id consider a purchase but over 100 notes for some text effects is a scandal in my own meaningless...
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Thanks u :D
I see what you mean!
When i create an A i give it a delay in the constructor for a casdading effect. So the A is building itself 1 second after i have asked for the height.
Can i...
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Hi there allow me to begin explaining my confusing.
Class A extends Sprite {}
Say we want to create a list of A objects on screen. 1 below the other.
var array:Array = new Array();
for...
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Thanks for the quick reply man.
I hope you have some patience as i still dont understand. Ill try to be thorough.
The following code is the main application class, the CentreSprite class is the...
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Hi all i am havijng some difficulty with a certain topic.
Say you have a class that centres a sprite. Thats is job. When a resize event occurs, the class repositions itself.
//In this line i...
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I am struggling to see the point in Name Spaces.
namespace tv = "http://blah.com/app/tv"
namespace life = "http://blah.com/app/life"
If the major point in namespaces is to allow me to do this...
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Hey dude!
Sorry i was so slow to reply, i had to travel pretty urgently out of the blue.
While i was on the train today i managed to get to get to the bottom of the problem in a different way...
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Just to make it really clear, the only other option i can think of is to have 4 classes:
MyStartAppButton.as
MyOptionsButton.as
MyHelpButton.as
MyAboutButton.as
Clearly seeing as all of...
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Ahh thanks for reasding.
Ok lets try this
You have a flash application that has no mouse input so you need to use the keyboard, you have no choice.
With this in mind, you have 4 buttons...
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Hiya people!
I have an issue with something, i have been getting into Flash Lite and basically i eventually found a way to navigate with the keypad in a class...
var array:Array = new Array...
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i posted this reply twice by mistake
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Thanks but now im more confused than ever!
In a new direction slightly from my thread say: A random example
A lightbulb sprite and a lightswitch sprite.
The lightbulb has a listener attached...
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Thanks for that matey :D
Can i ask you to explain further if you have the time?
Would you be able to give me an example of what you mean by dispatching events for A?
You mean inside A
...
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Hi all!
I came across something id just like to straighten out.
//class A is just a useful thing with public methods
var a = new A();
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Ok thanks for that matey,
Well i may implement a usable click>drag rotate instead and i have a feeling the initial problem will still exist.
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http://www.geocities.com/collective49/s.swf
I cant seem to edit my post. The new link may show the bug better, if you use the mouse wheel back and forward it sometimes behaves strange.
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Hi ill,
Click here to see the behaviour
http://www.geocities.com/collective49/un.swf
(click between the rectangles then use the mouse wheel).
Notice if you spin the mouse wheel quick, you...
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