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Type: Posts; User: jscarlip
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Just the first two player nodes, because it's pretty long.
<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Fantasy News / NBA Weekly Top Performances</title>...
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So the following MXML works fine. The problem is I want to isolate the chart to show the data for one player at a time. How would I do that? I tried every combination I can think of. But nothing...
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Yeah except in AS3 LoadVars doesn't exist anymore. It's now URLVariables URLRequest and URLLoader classes. But some basic idea. Let's just assume that PHP does pick up that variable which is an XML...
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In AS3 I have a swf that talks to a PHP file. That PHP should take a passed variable from Flash in this case an XML object, and save that to disk.
This is my PHP script tell me where I went wrong:...
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Hey Cancer, yeah that actually still works either way. "mouseChildren" enabled the children of that sprite to receive MousEvents. My problem was the hit area. I had several pngs and they where all...
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Very basic yet very difficult for some reason. I have a container Sprite, that hold many sprites inside it. I need at least one of the children sprites to works like a button. I've done this a...
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Hey thanks cancerinform I got this going
bitMapSamosa = Bitmap(__loaderSamosa.content);
bitMapSamosa.smoothing = true;
addChild( bitMapSamosa );
I also took away this line
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Hey my MyFriendIsATaco how would you "extract the Bitmap object out of the Loader"?
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I have a loader class that loads a png. When that png is finished loading I start scaling the graphic back and forth. It will works fine except the graphic when scaling DOES NOT look smooth. I know...
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I think I get you. Well first of all you can't magically get a movieclip in your library to stage you have to add it to the stage somehow. There is no attachMovie anymore in as3. So let's say you...
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Don't know if you did or not but you need to always import the classes you need. In this case you only need Sprite and Event.
import flash.display.Sprite;
import flash.events.Event;
...
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What's happening? Is there anything on stage?
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AS2
This code goes on the timeline. So make a new layer and name in actions.
Copy and paste this code there.
button_1.onRelease = function() {
trace("this button works");
}
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And in your Rightbat class.
First let's make a function in the Rightbat class that will check the ball x position and determine where it needs to bounce back. But before we do that add a public...
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Yeah this is really basic. I don't know how exactly you're coding here, but onRelease doesn't exist in AS3, not to worry though. This is how you do it in AS3. So let's assume your four buttons are...
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My bad, I went as2 on you. I'm working with both right now simultaneously. So I make mistakes sometimes. By I am thinking in as3. When I say "_root" I'm referring to the stage, or whatever your...
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None of you have any solutions? I've looked at other posts, some of them say that embedFonts simply doesn't work. Is this true?
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Did you try making a variable that's a function, you can even make it _global if it's easier. So when you load a new swf you can change that global variable to whatever you need it to be. Just...
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Yeah so am I. I was just assuming since you didn't specify that you where using Classes. I didn't know people actually still wrote code on frames. Regardless you can still do this. Did you read my...
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Also try this:
this["load"+test1]();
What you did won't work for several reasons
1. no scope the square brackets need a scope
2. the function brackets need to be outside the square...
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Basically when using [] - square brackets you need to preface it with the scope, so something like this or whatever your scope is. I think however this syntax might not work. I think I know what...
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Oh, also I'm using Flash CS3 on Windows Vista. Maybe that means something.
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I've been looking over the internet for hours. I know there are different methods for embedding fonts, but this seems to be the simplest. It's documented so it should work... right?
import...
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Thanks man you're a genius.
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I'm trying to get my logo to start at the bottom and move up the screen depending on the percentage of the swf is loaded on the preloader. The problem is right now it moves from top to bottom NOT...
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