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Type: Posts; User: Gnougnou
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Hello everyone, I have a problem.
I have a main Timeline that contains most of the code from my game.
In my game, enemie missiles are rushing your base, and striking your shield. With my...
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I finally found out :
function ChildPosition(event:Event):void
{
DistanceSS = Math.sqrt((SourisX - 350) * (SourisX - 350) + (SourisY - 403) * (SourisY - 403));
DistanceSM =...
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Hello everyone,
Here is my problem :
I'm making a game in which you are controling a missile launcher.
Currently, when you shoot, the missile go to the mouse location and is removed.
What I...
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I finally found out what I was looking for.
The command was :
this.parent.removeChild(this);
What I was trying was :
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No. In fact, I want the missile to explose on mouse location.
When distance Silo-Missile >= DistanceSilo-Mouse ("Souris" in French, that why "DistanceSS") the missile is removed with an eplosion...
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if (DistanceSM >= DistanceSS)
{
//this.visible = false;
removeChild(e.currentTarget);
}
This is my current code for what you told me. It's not working, telling me that "e" is not...
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Ok so I succefully made what I wanted to.
And your command is working fine. But it only make it invisible, not delete it. I really want to delete it and for some reasons removechild isn't working....
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Hello everyone.
I have a problem. At the moment I've got a missile launcher firing in the direction I'm aiming, with acceleration effect, etc, well, no prob.
But I want to make my missile going...
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Hello everyone,
I have a problem with Events. I have a lot of them because I'm making a shooting game. I never noticed it before adding sounds, but a lot of commands I've made are stacked over +/-...
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Hello everyone,
I have a problem. When I click on my "Upgrade" section (I'm making a game) it is supposed to play a music. But in reality, the music is played ...
[object SoundChannel]...
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