Search:
Type: Posts; User: 11111
Search:
Search took 0.02 seconds.
-
http://www.flashkit.com/tutorials/Audio/Flash_MX-Kenny_Be-824/index.php
covers every thing you need to do that
-
why not try testing it
create a varible called testvarible in the root timeline of scene 1 and give it thvalue of "hello"
_root.testvarible="hello";
then put this on the first frame of the...
-
take a look here
http://www.flashkit.com/tutorials/Audio/Flash_MX-Kenny_Be-824/index.php
taken from that tuttorial
The syntax for starting a sound object is as follows:
-
see if this helps
just open symbol1 and edit the buttons actionscript where you see
on (release) {
add your target here!!!
}
in the actions panel
-
craete a movieclip and call it mc1, and add it to the canvass on the main timeline, then give it an instance name in the properties panel.
then assign this action to a frame
//_root.mc1 =...
-
to be truthful, flash has a very steep learning curve, it can take a few months to get to grips with it, I remember when I first started playing with Flash it took me at least 3-6 months before I was...
-
my definition
the effect used to smoothly blend two effects together
probably the most well known of transition sits
http://www.2advanced.com/flashindex.htm
what the start of the site...
-
yes swf can be used, try making a sound controler that imports in your sound and play it, like a jukebox etc
try this tute:
...
-
man thats some nice work there :eek:
-
telltarget now depriciated
on(release) {
tellTarget("test") {
gotoAndPlay(2);
}
}
now don with dot notation
-
bump
just in case you couldn't find the link i just put it along side tyour other post :p
-
multiple posting so soon is not good
see your last post here i answered it
http://www.flashkit.com/board/showthread.php?threadid=534127
-
heres another way using varibles
-
open the .swf's in flash, then open the bandwidth profiler (Ctrl+B) view>bandwidth profiler.
in that panel to the left it will give you the dimension of the opened movie
;)
-
try this
http://flash-db.com/PopUp/
use fullscreen option to pop fullscreen window on load/click of a button
-
http://www.liv.ac.uk/abe/students/paintshoppro/02a_printing.shtml
http://www.digital-foundry.com/paintshop/gif/psp4.shtml
http://www.webmasterslibrary.com/tutorials/content.jsp?graphicsize
:)
-
might be of use
http://www.flashkit.com/board/showthread.php?threadid=534089
-
depending on the image sizes, i would agree/disagree with wurglum, if the image size is not to much of a jump in size, then maybe importing one image and resizing it may be better then importing two...
-
its a 3rd party interface to create .SWF files, so basically it was a very watered down flash to create text effects and banner adds, but more recently it has become more powerful and has become a...
-
give each movie an instance name in the properties panel, then in th on (release){.. action target the movieClip to reset.
ie if one on the movies was given an instance name of button1
...
-
My advice is stop using slides, and get your hands dirty and learn some real Flash.
Trust me in the long run it will be more worth it, as the way your doing it now, you will end up having to learn...
-
sorry do not understand what you are saying, try explaining a little clearer or even better post a .fla file of what you done so far, and post what you would like it to do next
:)
-
heres a good tutorial on sound
http://www.flashkit.com/tutorials/Audio/Flash_MX-Kenny_Be-824/index.php
it has a section on synchronisation
-
What I meant was that on at least one page I looked at there was a standard default MM component scroll bar, I notice now that this has changed to cool custom grey scroll bars... much better
As...
-
try from you movie clip targeting there varible at root level
example
create the varible at root level
_root.trigger=0;
then whenever you change it target it direct with
|
Click Here to Expand Forum to Full Width
|