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  1. Thread: [SHOW] Doodle 2

    by Frag
    Replies
    4
    Views
    3,067

    [SHOW] Doodle 2

    Doodle 2 has been released on Miniclip! Lemme know what you think.

    http://www.miniclip.com/games/doodle-2/en/

    They plucked the credits I put on the splash screen, but the artwork and animation...
  2. Replies
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    1,167

    Set _root._x/_y to the additive inverse of the...

    Set _root._x/_y to the additive inverse of the player's coordinates and then subtract half of the stage width/height.

    _root._x = -player_x-Stage.width/2;
    _root._y = -player_y-Stage.height/2;
    ...
  3. Replies
    28
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    3,338

    I couldn't tell by glancing from your code, but...

    I couldn't tell by glancing from your code, but this may be a similar problem to one I had. I was working on collision with a point and a line and I had this infinite bouncing dilemma as well. I...
  4. Replies
    80
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    46,297

    Stumbled upon this in the related videos next to...

    Stumbled upon this in the related videos next to your youtube vid. I dunno about you but I'd be pretty flattered if someone spent the time to make a LBP level after one of my flash games =p
    ...
  5. Replies
    3
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    698

    You'll need to be a lot more specific if you want...

    You'll need to be a lot more specific if you want an answer. Posting a sample SWF or FLA or your code would be a good way for people to actually see what's going on.
  6. Thought that was a bit funny :p Sounds like a...

    Thought that was a bit funny :p

    Sounds like a simplified Bionic Commando, could be fun with some good level design. Good luck with it.
  7. Replies
    70
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    6,317

    Worked for me, interesting idea. Make sure you...

    Worked for me, interesting idea. Make sure you download Flash Player 10 like rachil0 said.
  8. If you want to display the damage of the attack,...

    If you want to display the damage of the attack, first put the value in a variable
    attackDamage = 20+Math.random(20);Then use that variable to decrement the enemy health and display the number where...
  9. Replies
    13
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    2,154

    I believe those are just some topic suggestions...

    I believe those are just some topic suggestions like you requested. The sample course should just be one or two of them I'd think.
  10. Replies
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    3,905

    You probably want to add a header to the PHP file...

    You probably want to add a header to the PHP file so that the browser doesn't assume the file is text and spit out a bunch of garble like it seems to do now. Simply add

    header("Content-Type:...
  11. Replies
    3
    Views
    1,560

    As a beginner to AS, I would strongly advise you...

    As a beginner to AS, I would strongly advise you start with something simpler. The fla on that page wasn't built to be used as a side-scrolling bike template, but rather an experiment for other...
  12. Thread: [F8] Functions

    by Frag
    Replies
    6
    Views
    1,562

    var blockNum:int = 5;//however many you have...

    var blockNum:int = 5;//however many you have
    function moveIt():void {
    for (var i:int=1; i<=blockNum; i++)
    _root["block"+i]._x -= 10;
    }
    moveIt();


    That should do it.
  13. Replies
    11
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    2,461

    He's saying you'll basically animate a "skeleton"...

    He's saying you'll basically animate a "skeleton" MC and place "clothing (or weapons w/e)" MC on top of the "bones" and rotate/move the clothes to match the bones' rotation/position. With this set...
  14. Thread: Test My Menu

    by Frag
    Replies
    8
    Views
    1,644

    Definitely put some sort of border around the...

    Definitely put some sort of border around the text on the Extras screen. I couldn't see the links with a yellow background.
  15. Thread: [Complete] Squix

    by Frag
    Replies
    5
    Views
    1,477

    Senocular wrote a handy KeyObject class at...

    Senocular wrote a handy KeyObject class at http://www.senocular.com/flash/actionscript.php?file=ActionScript_3.0/com/senocular/utils/KeyObject.as I've been using a version I tweaked in my...
  16. Replies
    3
    Views
    2,765

    stage.addEventListener(Event.DEACTIVATE,...

    stage.addEventListener(Event.DEACTIVATE, deactivateListener);

    There's a weird bug in Safari though. If you're holding down a key and you click on another Safari window the event doesn't trigger,...
  17. Replies
    13
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    1,866

    http://labs.adobe.com/downloads/flashplayer10.html

    http://labs.adobe.com/downloads/flashplayer10.html
  18. Replies
    5
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    4,002

    I recently finished a portfolio site for a...

    I recently finished a portfolio site for a photographer and I noticed that removing the photos from the display list made a dramatic difference (on my old-ish comp) than simply setting their visible...
  19. Thread: Nice 3D website

    by Frag
    Replies
    27
    Views
    9,460

    Runs so smooth, better than PV, even on my old...

    Runs so smooth, better than PV, even on my old iMac. This guy knows how to optimize.

    As far as the post being in the Games forum, I think it should be posted on every forum for, as tom said,...
  20. Replies
    11
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    2,401

    *sniff* smells like an tiny bit of sarcasm

    *sniff* smells like an tiny bit of sarcasm
  21. Replies
    27
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    2,877

    Good work! Perspective is kinda awkward but it...

    Good work! Perspective is kinda awkward but it works. This totally reminds me of the guitar hero south park episode...

    http://www.southparkstudios.com/clips/155882/
  22. Replies
    19
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    2,206

    I don't know if this is a bug or not, but the...

    I don't know if this is a bug or not, but the score you can get for a single group varies sometimes depending on which block in the group you click. I attached 2 screen shots. One is after clicking...
  23. Replies
    80
    Views
    46,297

    It's a heart, sideways =p

    It's a heart, sideways =p
  24. Thread: N!

    by Frag
    Replies
    9
    Views
    1,723

    function exclamationPointThing(num:int):int {...

    function exclamationPointThing(num:int):int {
    var newNum:int = 1;
    for (var i:int = num; i>1; i--)
    newNum *= i;
    return newNum;
    }

    should work?
  25. Replies
    80
    Views
    46,297

    Love it. Gotta ask, was the end inspired by...

    Love it.

    Gotta ask, was the end inspired by Valve's Portal at all? =p
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