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    Awesome! Helps a ton! I havn't used FLV's before...

    Awesome! Helps a ton! I havn't used FLV's before but I'm sure it'll work just fine : )
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    BitmapData to Video

    So due to my lack of time to research this and my strong curiosity for the matter:

    Does anyone know of any publicly available classes or ways to convert an array of BitmapData to a video format...
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    Right, flash CS4 completely screwed up the 3D...

    Right, flash CS4 completely screwed up the 3D coordinate system capabilities.

    Basically, a child movie clip is not allotted it's own axis. So, if you do certain things according the movieclips...
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    It really depends on the complexity of the 3D...

    It really depends on the complexity of the 3D elements you are intending to actually implement. You can get a performance boost by using 2D as most of your elements, but if you desire a decent level...
  5. Here's a great idea on the matter. First make a...

    Here's a great idea on the matter. First make a radial gradient going from white to white with alpha of 0. This gradient will be on the top layer at all times and will be the "shine" off of the...
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    Well if you have the equations of the planes of...

    Well if you have the equations of the planes of the 3D world you generated, then you can simply shoot a ray into the world in the direction that you are moving. Then you can make the ray the length...
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    Well for just boxes and texturing them, you can...

    Well for just boxes and texturing them, you can consider writing your own engine fairly easily. If you just have one shape in mind a 3D engine is vastly simplified :P

    I don't really know whats...
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    Look into Alternativa

    Look into Alternativa
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    It' be easy in papervision. Flash 10's stuff...

    It' be easy in papervision. Flash 10's stuff would be a little tricky. never heard of gTween.

    I'd try out papervision.
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    It's just simple states of how the objects are...

    It's just simple states of how the objects are handled with a transition function to initially properly place them.

    Looking at it though, all they are doing with this example is just adjusting the...
  11. Aye according to spherical coordinates, he's...

    Aye according to spherical coordinates, he's setting the radius to 500.
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    See that sounds something like I've got going,...

    See that sounds something like I've got going, and it sounds like it would work. But flash, makes it not work. When children are present (especially if the children have children) the events get...
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    Well, I'd start by researching the alternativa...

    Well, I'd start by researching the alternativa platform. They are probably one of your best resources for getting a 3D set up rolling.

    If the licensing is problematic with them, then check out...
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    Drop Down Menus

    Can anyone explain why the flash event dispatch system is so blasted hard to work with when you're working with drop down menus who are the children of a previous sprite??

    The blasted events keep...
  15. Thread: 3Din again

    by Diniden
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    *is in shock* A reply finally came out of...

    *is in shock*

    A reply finally came out of someone X_X

    thanks :P I'll be waiting for it! I've been trying to think a bit on my own accord on the matter and xame up with a sketchy "may be...
  16. Thread: 3Din again

    by Diniden
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    Ok, I had a hard core thought when viewing the...

    Ok, I had a hard core thought when viewing the triangulation of my engine. About 80% of the extra faces generated by being split by the BSP tree are actually able to be combined into a single...
  17. I can't think off of my head how you are working...

    I can't think off of my head how you are working the conversion from the flat surface of the texture to spherical coordinates...But I can see that you are definitely missing the point by somewhere...
  18. I don't know about papervision, but have you...

    I don't know about papervision, but have you tried using spherical coordinates? Use spherical coordinates then convert to rectangular coordinates to find where in 3D space things are supposed to be...
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    It would be more practical to have made it via...

    It would be more practical to have made it via 10's 3D. A simple transition stuff using a little y and x rotation manipulation.

    Could have been done in papervision.

    I did some CPU testing on...
  20. Thread: 3Din again

    by Diniden
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    If anyone has tips on shadow calculations and how...

    If anyone has tips on shadow calculations and how to go about it, please let me know. It will be first attempt at such a thing for me.
  21. Thread: 3Din again

    by Diniden
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    Ok, added some stupid simple lighting. I havn't...

    Ok, added some stupid simple lighting. I havn't done any shadow calculations. But I designed this lighting system for testing how I'll be handling adding lights etc. So far I like the structure of...
  22. Thread: 3Din again

    by Diniden
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    Alright, made it to another landmark! ...

    Alright, made it to another landmark!

    Texturing = true;
    Re-tessellation = true;
    proper transform of the viewing frustrum = true;
    lighting = false;

    www.diniden.com/3D2.html

    So there we go....
  23. Thread: 3Din again

    by Diniden
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    3Din again

    I just realized din again rhymes quite well with diniden....

    At any rate, I will use this thread to kinda show the progress of my engine that I'm working on. I will pose questions and all that...
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    Well, it depends how detailed this head is. If...

    Well, it depends how detailed this head is. If you want some flash 3D used in your application that shouldn't be a problem if you aren't running super high poly-count models.

    I always show people...
  25. Thread: Vector Texture

    by Diniden
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    Vector Texture

    I'm going to eventually find some topic someone has time or wants to discuss :P

    Now, I move on to trying to bait a discusser with a catchy title mwaha.

    I was beginning to think of possibly...
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