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As of writing, Flash Player 11 is available for Android: Flash Player for Android
Although, if you want to make apps for Android, i suggest using Adobe Air instead.
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Yes, you can submit Air apps to Google Play. Google Play only cares about the final .apk file you submit & Adobe Air can produce those for Android! :)
You must also register as a Google Play...
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You can makes apps in Adobe Air - your apps will work on Android, iOS & Blackberry (now available).
I suggest you download a good AS3 editor (FlashDevelop): http://www.flashdevelop.org/
And the...
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You might be interested to know Adobe has released Air SDK for Playbook and beta Air for Blackberry 10: https://developer.blackberry.com/air/
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You just need one main swf but you can have multiple swfs.
Just make sure to include the all the swfs you're loading in to the bin/ directory, so they're also packaged-in when you build.
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You can check the browser "user-agent" and redirect if it's for Android.
This is really an issue for the server-side script and not Flash.
Here's a link with a list of mobile user-agents to...
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Look in application.xml, node name "versionNumber".
e.g.:
<versionNumber>1.0.1</versionNumber>
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pirates game
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You need a mindset-shift when working in Flash/AS3.
You could render pixel-by-pixel the png to the screen (like you said) or you could just do:
var myPng:Sprite = new...
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You make a fair point.
From my understanding when you use MXML you still have to use actionscript. Actionscript is the programming language and mxml documents are used to layout and hook trigger...
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