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Type: Posts; User: charlie_says
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Here's a shameless pimp of my new game - Invaders from Space.
It's a 2.5D space shooter, presented in anaglyph 3D (red/cyan glasses). Or you can view normally if you don't have the glasses lying...
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Trogdor
I've put your new version in, and that works!!
It's clearly an improvement on the original function - as it uses many less operations - and I was aware that trig calculations are slow -...
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Aha thanks.
Pooling actually may provide an answer here - but I should have been a little clearer.
The memory usage doesn't go up during the game it all happens in the level build. All the...
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all the bitmaps are actually brought in in Sprites (mainly so I can position and rotate) however those Sprites are not nulled.
I'll see if there's a way I can push them all to an array to remove...
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I'm using this (fairly well trodden) method of dynamically attaching my levels
ClassReference = getDefinitionByName("Classes.Game.Levels.lev"+level) as Class;
instance = new...
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@trogdor
You Mock Me!! I spent hours trying to get it to work! - A lot of the difficulties I had actually were down to the differences between my test and my real implementation - but...
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Ahhh, ignore the above.
The problem is that the current method I use to generate the points means I end up with some duplicate data.
This duplicate data was skewing the result.
I've changed...
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Ok, I've tried doing that and not had much success - I've attached the relevant code below
for (var i:Number = 0; i<_points_returned.length; i++){
for (var j:Number = i+1;...
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hey trogdor, thx for the response.
Your solution will work (I think), but I'm hoping to avoid a brute force method as it needs to be quite fast.
I'm sure there must be a relatively fast way of...
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I had a play on this yesterday, and it's really very nice.
I think I just wished that when you did really well (and maybe this does happen and I just didn't do well enough) it really filled up...
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I think that some of the kong feedback is unfair - but it's symptomatic of the casual games market - I bet you wouldn't have got that feedback if it was a download game.
I think this game is...
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hmmm, well I got a bit further than tony, and managed to enter my name - then it didn't do anything...
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I'm really stuck with what I believe to be a sorting issue.
I've got a little test which you can see here:
http://www.pling.biz/tmp/circle_line.html
Basically the circle checks for collisions...
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I thought there might be another way to do this, but then gave up about halfway through.
Tony's method of assigning each shape a radius is far and away easier than any other method - and it seems...
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@tony
I had realised that doing with a grid and bounding boxes would probably work for me.
The unfortunate problem with the way I've done things (this time) is that some of my objects could...
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Thanks for all the responses.
I think Tony has cut to the chase (and basically highlighted part of the information I should have given in the initial question.)
What I'm looking for is the...
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I wrote a pretty nifty collision optimisation, which neatly gridded up the screen and then placed the (non-moving) shapes into a relevant array for lookup later.
I know need to do something very...
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Another excellent effort - (although I'm not a huge fan of this type of game as I'm way too old, and my reactions aren't up to it...)
I found it difficulty to differentiate between the enemies...
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Doing nothing fps = 51, moving around fps = 45-51.
FF3, MacBook Pro 2.4GHz Intel Dual core ,2G Ram.
Looks pretty nice, although if the map could scroll rather than jump it would be nicer...
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I think it's great! Although, I've got a soft spot for platformers...
Despite that love, I'm never sure how well platformers perform with players generally (altho, adding the shooting works in its...
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That's actually pretty fun... I like the multiplayer aspect (it raises what would be a rather straightforward single player game.)
But all in all I like it!
Good work.
charlie
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Well, I just tried it, and I didn't notice any lag (FF3.5.2 Mac 10.5.8 2.4Ghz Dual core 2G RAM)
When I played first time I did see what happened in the attached image, this sorted itself out when...
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I have to say, that I agree with some of the above, it could look nicer, there could be more polish.
I also feel that you should crash into the enemies rather than just going over them.
But,...
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Or a job for another developer... ;)
Unfortunately, it's too late for me to use box2d (and I couldn't really fit it into this job anyway...)
I think I've got a solution forming tho...
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So, following the image, I have the green joints, I know the indigo radius.
The red joints have the same location as the green, but I need to find a way of moving the red joints about, whilst...
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