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You re lucky. I m on a AS2 job presently, and it s not so different from AS3 after all.
Tell me if I can help.
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Try this. This code traces a random character from the set you give to it.
package
{
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.display.Sprite;
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too bad... as i m not as2 regular, i hope someone else can help you.
cheers.
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As I said, hittest (I m talking about hitTestObject()) doesn't take in consideration transparency. If you have partially-transparent objects, you should code your own solution. Hopefully, some people...
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Hello,
There's no problem at all. Things do exist logically even if they re totally transparent. And hittest doesn't mind transparency.
Try another solution : avoid the test, test the...
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Thank you for replying.
I posted it in the hurry, so I certainly made it the wrong way (sorry for that, modos...). In fact, I expected some answers by private message.
By the way, your method...
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Me me me !
1. What is your favorite flash game website?
New grounds, Nitrome
2. Why do you like that website?
Lots of good games, variety, ranking of games (for NG)
3. What do you like to...
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Hello guys,
A client of mine is interested in my breakout (go to http://nyctalopic.free.fr, check the first game of the bottom of page).
My work will consist of modifying it by adding some client...
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... or search a little more on the forum. This is a classic.
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Singleton is a good design pattern to use.
Effectively, in case that you have multiple towns just use list or Array, and forget about static & singleton. In this case, you can also manage towns at...
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If I understand well, and assuming that all your houses point to a single town, you can use "static" to refer to a town for all instances of House.
If this static member is null, just instanciate it...
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Your ideas sound good, I ll be happy to see it when finished.
I suppose that "motion tweening" refer to animation in Flash IDE. Imho, it's better to instanciate the scroll, add it to stage &...
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Hello and welcome to FK,
It's nice to make a shmup, even it's not the simplest to begin with.
Well, I don't see any particular difficulty for your issues.
If you know how to make a...
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Too pity that s AS2... I think I m skilled enough in AS3 now to seek for some freelance job but can't read AS2.
Well, good luck.
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Nice work !
I didn't even know there is a 3d section in FK.
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Imho, your detecting hit and take damage don't trigger on the same object.
Maybe it's a problem about array indexes, which goes crazy (seems to be a +1 or -1 error) when spawn happens.
You should...
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(oops typo)
Whatever you ll do, shake a leg :D
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One solution to put "properties" to your tiles is to add one letter (or more) in front of your tile #.
Ie : A9211, B2235, etc. There you can have 26 distinct properties. Just look at String...
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Are you using object pooling ? It helped me to speed up my shmup a lot.
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Say you profoundly disagree with theirs points of view and you ll never be friends, and if you go on to see each others, this ll lead soon or later to disputes. Or worse, murders.
So, for the shake...
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Awesome. Everything is said.
I just love what happens in the background of the 2nd stage... it s totally inexpected.
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I find AS3 just fun to learn, but I come from years of OOP (java), so it make things easier.
For someone who never did programing seriously, it can be very hard. And I will never expect a designer...
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Basically, implement a class ObjectPool with an array.
When you need an object ask ObjectPool to look for the class needed through the array. If the class exists, ObjectPool returns the object (pop...
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double post bug (again...)
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Great ! I m going to that too.
1) Sure, use object pooling, ie a common class which contains a list of bitmapdata loaded.
In general way I use object pool for everything as the "new" operator is...
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