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  1. Replies
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    this version adds 7 blue balls & 7 red balls &...

    this version adds 7 blue balls & 7 red balls & the 8 ball: download
  2. Replies
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    884

    this changes the stick color and turn is random:...

    this changes the stick color and turn is random: download
  3. Replies
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    I would love to add some multiplayer to the game...

    I would love to add some multiplayer to the game but not before you agree on a feature like that.
  4. Replies
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    oh. Alright im going to work on the as2 > as3...

    oh.

    Alright im going to work on the as2 > as3 convertor abit.
  5. Replies
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    What language are you.

    What language are you.
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    It should look like this. function...

    It should look like this.


    function newGame(){
    clearInterval(cd_interv)
    clearInterval(interv)


    Yes.
  7. Replies
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    Ok in the first few lines in the function...

    Ok in the first few lines in the function newGame() before calling setInterval for the moveBalls function it needs this line:



    clearInterval(interv)


    calling the newGame function wants to...
  8. Replies
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    Might be to many enterframes running at once. Let...

    Might be to many enterframes running at once. Let me fix.
  9. Replies
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    Repost continue on this thread: swish file...

    Repost continue on this thread:

    swish file with ball sound: download
  10. Replies
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    ok I added: var ball_sound = new Sound(this);...

    ok I added:

    var ball_sound = new Sound(this);
    ball_sound.attachSound('ball_wav');

    So your swish library requires a ball_wav.wav which I added in the download and clicked assets> enable asset...
  11. Replies
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    Remove line 501: ball0.onPress=function() and...

    Remove line 501: ball0.onPress=function()

    and line 514: } curly bracket.

    Good idea with the timer. This project is looking good.

    use this:
  12. Replies
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    Does the stick not show up each time the white...

    Does the stick not show up each time the white ball goes in the hole? Send me your swish file so it can be easier to test.
  13. Replies
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    Always? It happened to me once but the ball didnt...

    Always? It happened to me once but the ball didnt go in the hole. I think the game came with that error, I will find it later.
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    You need to make a textfield called...

    You need to make a textfield called time_total_text



    var first_shot=0
    var timeout_time=null
    var static_timeout_time=15
    degreestoradians=Math.PI/180;
    ballssunk=0;
    spacer=.2;
  15. Replies
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    For number 2 you need to add a text field called...

    For number 2 you need to add a text field called timer_text

    for the var: var static_timeout_time=15, thats the time it will be for each duration if you need to modify it.




    var first_shot=0...
  16. Replies
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    For number 4 you need to make a text field...

    For number 4 you need to make a text field called: game_over
    line 145 and line 155 say scores<15 and score==15 is when the game end text appears.



    var first_shot=0...
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    For number 3 the number of hits you need to make...

    For number 3 the number of hits you need to make a text field called: score_text
    For number 3 the number of misses you need to make a text field called: misses_text


    var first_shot=0...
  18. Replies
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    For number 3 the number of hits you need to make...

    For number 3 the number of hits you need to make a text field called: score_text



    var first_shot=0
    degreestoradians=Math.PI/180;
    ballssunk=0;
    spacer=.2;
    powermultiplier=.5;
    friction=.965;
  19. Replies
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    ok var first_shot=0...

    ok



    var first_shot=0
    degreestoradians=Math.PI/180;
    ballssunk=0;
    spacer=.2;
    powermultiplier=.5;
    friction=.965;
  20. Replies
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    Ok I fixed a bug I started from the last...

    Ok I fixed a bug I started from the last update... when you get the white ball into the hole is it good now with less limit?



    var first_shot=0
    degreestoradians=Math.PI/180;
    ballssunk=0;...
  21. Replies
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    The var is called first_shot that allows the...

    The var is called first_shot that allows the first shot to be a static hit.



    var first_shot=0
    degreestoradians=Math.PI/180;

    ballssunk=0;

    spacer=.2;
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    To answer question 1, this will start the ball at...

    To answer question 1, this will start the ball at x: 170, y: 170

    I also ran the script through the as2 convertor I am working on for you and it removed all comments as expected.




    ...
  23. Replies
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    Yes. I worked on the convertors function called...

    Yes. I worked on the convertors function called omitComments today which goes through the script to remove any script comments while allowing comment text in double primes and single primes so that...
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    The test 2 Mega Pixel camera has arrived and also...

    The test 2 Mega Pixel camera has arrived and also the FPC-24p 0.5mm
    happened to be a good fit for the 0.5mm pitch ribbon cable on the camera:
    ...
  25. Thread: Manage my money

    by AS3.0
    Replies
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    Self control can still be hard with all of these...

    Self control can still be hard with all of these budgets set after a certain while so what do I do to keep self control:



    I remind myself of a craft I made that I know no one will buy, before...
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