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Type: Posts; User: AS3.0
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No I will make an admin tool that lets us design the ball placement and it will generate an array to place the balls for that level design.
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Yes I will put the comments if I have time this coming morning.
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For a video presentation it would have to be done using as3 in animate cc not in swish. Would that be ok? I am very new to the swish IDE and I see you can accomplish more using the swish graphics...
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bug fixed: download
A balls xvel or yvel wasn't going down to exactly 0 it was staying at decimals
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I did one that uses math: download
just 1 bug to fix when I get back later is hitting the 20 balls full speed first shot the stick didnt show.
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If player 1 gets player 2's last ball in, player 2 now wins.
swish: download
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Hello kofa, I had to change something, use this file: download
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ok here is the combo box numbers and than select the newgame button: download
So I am going to put in the old comments + some new comments?
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Can you explain the drop down combo, what does it need to do exactly?
I will make a commented version, can you tell me which lines specifically to comment on?
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I had to change something, new file: download
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player 1 hits player 2's ball, so player 2 gets the score.
player 1 only hits player 2's ball so player 1 gets a miss.
player 1 hits player 1's ball so player 1 gets a hit.
player 1 hits...
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this version adds 7 blue balls & 7 red balls & the 8 ball: download
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this changes the stick color and turn is random: download
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I would love to add some multiplayer to the game but not before you agree on a feature like that.
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oh.
Alright im going to work on the as2 > as3 convertor abit.
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It should look like this.
function newGame(){
clearInterval(cd_interv)
clearInterval(interv)
Yes.
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Ok in the first few lines in the function newGame() before calling setInterval for the moveBalls function it needs this line:
clearInterval(interv)
calling the newGame function wants to...
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Might be to many enterframes running at once. Let me fix.
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Repost continue on this thread:
swish file with ball sound: download
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ok I added:
var ball_sound = new Sound(this);
ball_sound.attachSound('ball_wav');
So your swish library requires a ball_wav.wav which I added in the download and clicked assets> enable asset...
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Remove line 501: ball0.onPress=function()
and line 514: } curly bracket.
Good idea with the timer. This project is looking good.
use this:
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Does the stick not show up each time the white ball goes in the hole? Send me your swish file so it can be easier to test.
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Always? It happened to me once but the ball didnt go in the hole. I think the game came with that error, I will find it later.
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You need to make a textfield called time_total_text
var first_shot=0
var timeout_time=null
var static_timeout_time=15
degreestoradians=Math.PI/180;
ballssunk=0;
spacer=.2;
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