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  1. A dynamic text string is simply a text string...

    A dynamic text string is simply a text string that is constantly changing, right? And that line is just referencing each "name" variable (IE: t_0_0, t_0_1, etc..) to the Tile1, Tile1, Tile0,...
  2. Tonypa's old AS2 tile based tutorials...

    I've been reading Tonypa's old AS2 tile based tutorials and while I'm very slowly getting a grasp on them, there's a small bit, that no matter how much I reread the tutorial, I can't wrap my head...
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    Son of Bryce, I wanted to thank you for the...

    Son of Bryce, I wanted to thank you for the advice. Last night, for some reason, it started to click. Maybe stepping back and taking a deep breath helped too. Again....thank you for the help.
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    I have taken that out at the beginning, yes. As...

    I have taken that out at the beginning, yes. As for when the DOWN key is released, I haven't been able to find that. I've been checking, but AS 2.0 doesnt seem to have an onKey.up statement that I...
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    Alright. After all night of messing around with...

    Alright. After all night of messing around with it and using trace, I still can't wrap my head around it. I understand how its showing crouch true when I press DOWN. It traces "true" and thats it....
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    So...and I hope I'm getting an idea here. ...

    So...and I hope I'm getting an idea here. Basically, currently my code will set crouch to false each time it reruns.....but say I press DOWN...which sets it to true. It will be true, but also since...
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    I have tried tracing it. I put a...

    I have tried tracing it.
    I put a trace("crouch"); after the crouch = true; statement in the controls()
    then put trace("walk"); after both the if (dirx == -1 and crouch == false) and if (dirx == 1...
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    The trace and playerstate ideas seem good...ill...

    The trace and playerstate ideas seem good...ill have to see how to implement them in my code. As for the other things...that my fault...I modified my code to make it simpler for this post but did...
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    The "flow" of functions

    This is a beginner question, but I'm just learning AS and while I'm learning ALOT as I mess with Flash, there are several things that elude me. For a background, I'm making a side scroller (ala...
  10. Unfortunately, I can't wrap my head around this. ...

    Unfortunately, I can't wrap my head around this. Even with that last suggestion. I've broken the code down even further to help test it, but still can't get nothing.
    Currently, I'm looking at...
  11. Sorry if I'm not understanding, but haven't I...

    Sorry if I'm not understanding, but haven't I already done something like the isJumping statement with my air = true statement.

    If it's different, I'm not seeing how. Or where the isJumping...
  12. Multiple Key.isDown issues on one MC animation

    I'm sure this has been asked a thousand times, but I can not find it in the search field (or I'm using the wrong verbage), so I thought I'd throw this, hopefully, simple question out there.

    I'm...
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    :) I'm sorry, I guess I'm looking for both....

    :) I'm sorry, I guess I'm looking for both.
    Seriously though, I'm kinda asking about the seamless scrolling. I found a better term to describe what I'm looking for....rooms.

    Essentially, I'm...
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    Multiple levels in a side scroller

    I apologize for this simple of a question, but recently I decided to get back into Flash game design after a long hiatus. I have a VERY minimal understanding of flash AS (my current copy of flash is...
  15. There it is!! THANK YOU VERY MUCH. Been...

    There it is!!

    THANK YOU VERY MUCH. Been fighting with that line of code for about 3 days now!!....

    Again, thx for all the help!
  16. Iit still doesn't work. This is kinda my error...

    Iit still doesn't work. This is kinda my error actually.
    The lines
    grounded = true
    airborne = false


    are leftovers from a broken code. They aren't attached to anything or variable and can...
  17. So I've been trying multiple ideas to this and...

    So I've been trying multiple ideas to this and then starting to play around with Whispers idea (the arrays)

    I think I'm getting it, but...

    onClipEvent (load) {
    gravity = 10;
    moveSpeed = 4;...
  18. it's getting closer, Zippy, but now, when I put...

    it's getting closer, Zippy, but now, when I put the codes in, and press SPACE, the hero jumps and continues up so long as I hold the SPACE bar. When I let go, he just stays there, doesn't fall...
  19. Maybe I dont know what I'm doing, but I was...

    Maybe I dont know what I'm doing, but I was unable to get that coding to work. Here's my actual "jump" coding for my "hero" instance (man).

    if (_root.mainGround.hitTest(_x, _y, true) or...
  20. HitTest on multiple instances of the same MC?

    I'm hoping this is a simple question, but something tells me it's not.

    Currently, I'm trying to figure out how to apply the hitTest to multiple objects for a side scroller game. Right now, I have...
  21. Thank you VERY much!! I've been messing with...

    Thank you VERY much!! I've been messing with this for the last day or so. VERY MUCH APPRECIATED!!
  22. Repeating or reseting an AS code infinitely??

    I'm hoping this is a very basic answer, but since I'm VERY new to AS, I can't for the life of me, figure it out.

    Currently, I have a figure (example here being "man") that I'm looking to simply...
  23. Character movement in a side scroller (hittest issues)

    Sorry if this question has been asked a million times, but I can't seem to find a solution to my specific problem. And I'm very new with AS so looking to everyone here for guidance.

    Currently, I...
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