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Type: Posts; User: astutelad
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Aha! Beautiful!
Okay, thanks heaps for that. :)
(I knew it was something simple!)
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Just to make this crystal clear, this code produces the same error:
function makeClip() {
var hello = new MovieClip();
}
makeClip();
function moveClip() {
hello.x = 100;
}
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Nah, it isn't a class, just a function on the timeline.
function initMainMenu () {
var mainMenuContainer = new MovieClip;
mainMenuContainer.x = 60;
mainMenuContainer.y = 100;
var newGame...
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Hi, I've been using Actionscript 2 for a while, bit of a newbie with 3 (and objects and classes etc.) though, so I'm just running into small issues from time to time I'm completely confused by. :|
...
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Yes.
Planning out functions using traces is just a good way to test that they've been written properly and will do what you want them to do. :P
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Well, this might not fix it entirely, but it should lessen the effect.
In the myOver function, replace the starting parameter of the Tween (0) with
bg.cover_mc.alpha
And in the myOff...
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So, say you have multiple buttons that lead to different places, would you need a different function for each one? Or is there a way to include parameters using EventListeners?
In other words, is...
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:yikes: Holy heck, that works perfectly!
And all I had to do was divide the time result by the frame rate to get it in seconds.
You're a saint! Thanks so much, this was something I really...
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Here's a doozy of a math problem I can't seem to get my head around!
My friend and I have been trying to come up with an equation to find the amount of time until a destination is reached, an E.T.A...
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I was interested in whether switch was faster than if-else, but the discussion earlier in this thread is almost three years old, and I couldn't find more recent posts discussing this.
I ran...
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the audio portal at Newgrounds.com has a very large collection of royalty-free music produced by members for use in Flash movies/games.
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For future reference -
|| = evaluates "true" if either condition is true, or both.
&& = evaluates "true" only if both/all conditions are true.
:)
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Well, you generally have to be over 18 to have the means to exchange money over the internet in the first place..
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*quickly searches around for verlet threads*
Ooh, a ragdoll type principle?
It sounds like it could solve all my problems, but I'm not sure.
The thing is the string isn't just "there" when...
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A spaceship is shooting a graphical stream of charged particles at the command of the player.
http://i6.photobucket.com/albums/y208/bastard_king/diagram1.gif
The stream itself is broken up (I...
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I believe the maximum amount of code that can be executed per frame is 64k
...it doesn't sound like a whole lot.. but it really is. : P
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I thought the graphics were fine. It's a guide-through-hoops game, not Jane's Skydiving Simulator 2006.
Lots of fun.
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I think a better question is why are you shooting penguins? :P
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Or, more accurately, measured or not measured. Physically casting your eyeballs on the recorded data will not change anything.
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Very true, though some hardcore genre folk would claim that those breaches push things like Star Wars into a sub-genre called something like sci-fi/fantasy.
*shrug*
I'm just in the midst of...
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If I was after eye candy, I'd go for prettier, smaller, denser, and/or less pixellated stars, before resorting to a completely unaccountable effect. :p
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Yeah, they'd be twinkling up a storm with all that atmosphere in space.. oh wait. :rolleyes:
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Why would looking at it or not looking at it make any difference? The integrity of the waveform isn't based solely on whether photons hit a visible readout of recorded data and bounced into the...
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The part at the end where you say
speed *= .98;
is the problem.
That means whatever the speed is, it'll only be 2/100ths slower the next frame.
The closer to *= 0 it is, the faster your car...
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