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  1. Aha! Beautiful! Okay, thanks heaps for that. :)...

    Aha! Beautiful!
    Okay, thanks heaps for that. :)

    (I knew it was something simple!)
  2. Just to make this crystal clear, this code...

    Just to make this crystal clear, this code produces the same error:


    function makeClip() {
    var hello = new MovieClip();
    }
    makeClip();
    function moveClip() {
    hello.x = 100;
    }
  3. Nah, it isn't a class, just a function on the...

    Nah, it isn't a class, just a function on the timeline.


    function initMainMenu () {
    var mainMenuContainer = new MovieClip;
    mainMenuContainer.x = 60;
    mainMenuContainer.y = 100;
    var newGame...
  4. [RESOLVED] Referencing objects created by functions

    Hi, I've been using Actionscript 2 for a while, bit of a newbie with 3 (and objects and classes etc.) though, so I'm just running into small issues from time to time I'm completely confused by. :|
    ...
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    Yes. Planning out functions using traces is just...

    Yes.
    Planning out functions using traces is just a good way to test that they've been written properly and will do what you want them to do. :P
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    awesome! Thanks

    awesome!
    Thanks
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    Well, this might not fix it entirely, but it...

    Well, this might not fix it entirely, but it should lessen the effect.

    In the myOver function, replace the starting parameter of the Tween (0) with

    bg.cover_mc.alpha

    And in the myOff...
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    So, say you have multiple buttons that lead to...

    So, say you have multiple buttons that lead to different places, would you need a different function for each one? Or is there a way to include parameters using EventListeners?

    In other words, is...
  9. Yowza

    :yikes: Holy heck, that works perfectly!
    And all I had to do was divide the time result by the frame rate to get it in seconds.

    You're a saint! Thanks so much, this was something I really...
  10. Calculating Time to Reach Point While Constantly Accelerating

    Here's a doozy of a math problem I can't seem to get my head around!
    My friend and I have been trying to come up with an equation to find the amount of time until a destination is reached, an E.T.A...
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    I was interested in whether switch was faster...

    I was interested in whether switch was faster than if-else, but the discussion earlier in this thread is almost three years old, and I couldn't find more recent posts discussing this.

    I ran...
  12. Thread: Soundtrack

    by astutelad
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    the audio portal at Newgrounds.com has a very...

    the audio portal at Newgrounds.com has a very large collection of royalty-free music produced by members for use in Flash movies/games.
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    For future reference - || = evaluates "true" if...

    For future reference -
    || = evaluates "true" if either condition is true, or both.
    && = evaluates "true" only if both/all conditions are true.
    :)
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    Well, you generally have to be over 18 to have...

    Well, you generally have to be over 18 to have the means to exchange money over the internet in the first place..
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    *quickly searches around for verlet threads*...

    *quickly searches around for verlet threads*
    Ooh, a ragdoll type principle?
    It sounds like it could solve all my problems, but I'm not sure.

    The thing is the string isn't just "there" when...
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    Uniting 26 equations under one flag

    A spaceship is shooting a graphical stream of charged particles at the command of the player.


    http://i6.photobucket.com/albums/y208/bastard_king/diagram1.gif

    The stream itself is broken up (I...
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    I believe the maximum amount of code that can be...

    I believe the maximum amount of code that can be executed per frame is 64k
    ...it doesn't sound like a whole lot.. but it really is. : P
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    I thought the graphics were fine. It's a...

    I thought the graphics were fine. It's a guide-through-hoops game, not Jane's Skydiving Simulator 2006.

    Lots of fun.
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    I think a better question is why are you shooting...

    I think a better question is why are you shooting penguins? :P
  20. Or, more accurately, measured or not measured. ...

    Or, more accurately, measured or not measured. Physically casting your eyeballs on the recorded data will not change anything.
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    Very true, though some hardcore genre folk would...

    Very true, though some hardcore genre folk would claim that those breaches push things like Star Wars into a sub-genre called something like sci-fi/fantasy.

    *shrug*
    I'm just in the midst of...
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    If I was after eye candy, I'd go for prettier,...

    If I was after eye candy, I'd go for prettier, smaller, denser, and/or less pixellated stars, before resorting to a completely unaccountable effect. :p
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    Yeah, they'd be twinkling up a storm with all...

    Yeah, they'd be twinkling up a storm with all that atmosphere in space.. oh wait. :rolleyes:
  24. Why would looking at it or not looking at it make...

    Why would looking at it or not looking at it make any difference? The integrity of the waveform isn't based solely on whether photons hit a visible readout of recorded data and bounced into the...
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    The part at the end where you say speed *= .98;...

    The part at the end where you say
    speed *= .98;
    is the problem.

    That means whatever the speed is, it'll only be 2/100ths slower the next frame.

    The closer to *= 0 it is, the faster your car...
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