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Type: Posts; User: JonoMarshall
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I'm about to undertake a fairly advanced/complicated animation involving 30+ transparent .PNGs to animate a character and I was wondering the best approach for it?
Two options:
1. Animate in...
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I'm currently using the following code to load a new SWF (scene) into the main SWF:
function loadScene(scene_path, scene_mc) {
scene_mc._parent._alpha = 0
loadMovie(scene_path, scene_mc);...
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Help!
Does anyone know how to implement Google adwords conversions within a Flash environment?
I've done this for simple Google analytics many times before, but am struggling to do the same for...
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Hello, I need a little help, I'm trying to create/load/target mcs within the main timeline (ultimately I'd like to be able to have them loading in the background and then pulled into view when...
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Thanks for your help, I went with this in the end:
scroll_bar._alpha = 0;
text_box.autoSize = true;
textload = new LoadVars();
textload.onLoad = function(success) {
if (success) {
...
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Does anyone know how to retrieve the "&results=" variable (the bit that normally states "message sent successfully" (or similar) from the php code of a Flash contact form when the form is nested...
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Is there anyway to check the length of an incoming text document so that the scroll bar component disappears when the text isn't long enough to require it?
Or, is there a variable I could grab...
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Hey all,
Any feedback or general thoughts would be very welcome on my new portfolio site. Take a look here:
Jon Marshall - Graphic Design
Thanks in advance!
Jon
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Hello,
I'm trying to stop a movie clip from moving into view once the text of an external file has been loaded... is there an easy way to achieve this?
(The text is actually a 'swap' from...
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That's what I have, except I'd like the function to be called when the movie first loads too, so I thought that:
would work, but it doesn't seem to? (At the moment it goes to the labeled frame...
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If I do the following it doesn't start the instance playing, but does trace the "checking blog content":
If I put the same action on a button and click it, it works just fine?
What am I...
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I'm trying to create an animation where an image (made up of squares) explodes randomly and then reforms back into the original position.
If anyone can help it'd be much appreciated, I'm stuck at...
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I'm trying to create an animation where an image (made up of squares) explodes randomly and then reforms back into the original position.
If anyone can help it'd be much appreciated, I'm stuck at...
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I was declaring it somewhere else, but unsuccessfully it seems (even when global)!
That works a treat though, you absolute star... thanks so much!
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Oops, that's just a typo in the post (I had some alternative script attempts as a note originally and didn't delete it all properly.)
Shouldn't the onRelease events within the function init() act...
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Any help would be much appreciated, the script below is meant to hide/show a movie clip depending if it is activated or not, but the variables in the function at the bottom don't seem to be working...
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Nevermind, problem solved itelf by adding a bit more as to the on button...
on (release) {
_root.actsound.gotoAndStop(1)
_root.actsound.gotoAndPlay(2)
prevFrame();
}
Still clueless though!...
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Hi,
I have a movie clip with two frames with stop commands on each, I place a sound off button on the first frame and sound on button on the second.
The sound off button has the following as...
...
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Isn't that for an mc behaving as a button though? If you're just using a regular button (not so good) then do the up command as a reverse tween of the over command, then make the button invisible for...
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Heh, found out what the problem was, I was changing the variable then pointing back to the wrong stage of the timeline (1 frame after the mc, doh!)
For anyone looking to work a problem out, I...
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Gonna try to port this back into my flash doc... for anyone else who's having issues here's the flash file that works for controlling a mc using a global variable. (Although I here global variables...
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Ok I seem to be making a bit of progress in a completely new flash doc...
function init() {
if (x==1) {
instancename.gotoAndPlay(frame);
} else {
instancename.gotoAndPlay(1)
}
}
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Is it something to do with when a function outside of the mc is called?
(Although I'm placing the function on its own keyframe aligning with the target mc... and if the process was called earlier...
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Well even if I remove all the variable bits & simply try to target my movieclip using
instancename.gotoAndPlay(frame)
it doesn't seem to work? Which is bizarre considering if I put similar...
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