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Type: Posts; User: FlashSmashed
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Glad it worked. I am not sure if I undrestood your question but if you mean you want another object do the same thing as "fishy" ( increase score and hitCounter). I guess you just have to add the...
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Hey alienplanet
I have made a mini example for you, have a look and let me know if you had any question.
Hope this helps.
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Hey alienplanet
where have you attached your code? to the character mc itself or to its frame that does really matter, if it's attached to mc then add _root. to both object and score as well as...
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Hey Alex
That is because my code should be attached to frame not the button itself, attaching code to the objects in general and button in this instance is not recommended
(read this document...
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pretty much yes, just make sure in the library right click on you sound and click on linkage then tick "export for action script" and give your sund an identifier name, mine for instance was sound1.
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Ok ilollar
This should fix the problem for you, after you published your html file ( make sure you set dimensions to 100%) open it in dreamweaver and go to modify then page properties and set all...
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Glad it worked for you, about your AS I recommend to read this 6 pages of article it really teaches a lot!!
ActionScript 2.0 Best Practices
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Hey ilollar
Do you mean the black area? if so I think a simple way of fixing this is to set the your html background colour to the dark gray that you have in your swf.
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I think because you have action script attached to your button (note:not a good practice to attach AS to objects) instead of a frame you gonna need to have _root.allClips(); so try this first, if you...
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Hi Alex---
Try this:
//sound1 is linkage name of my sound in the library
mySound=new Sound();
mySound.attachSound("sound1");
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Hi kkasserakds
I found a solution to your problem!! but first let me explain why your code doesn't load any image, answer is simple you have:
output_str = workImg_array[inputNum];...
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Hey jaysunburgess
Take a look at my attached file this works fine ( might not be the best solution!).
in the button timeline add a layer and place your text on that layer on a keyframe under...
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hey drcolby
Can't you break you current movie clip apart then use line tool to divide that to smaller squares and then convert each square to a separate mc?
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Hey arodize
can you attach your flash file instead of swfs? that way I might be able to help.
Thanks
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I am glad it worked for you, it's a pleasure to help others out here, cause it's been a great place for me to learn a lot (still learning). :)
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Hey mhafez100
Here is a very good tutorial on sound objects with almost everything you need to know about sounds. Just a tip about your code try not to attach any AS to any object, good practice...
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No problem, glad it helped. :)
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Hey NapoLoso
Again I think the basic solution is what I talked about in my last post but make sure when you publish your flash file (in HTML section) set the Height and Width in % ( not as a fix...
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Hey Guys!
I am not a professional but I'll try to explain so hopefully a more experienced member would confirm (and improve) my suggestions.
Basically you start by designing your web site for...
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I think that's because it takes a while to load into your browser depeding on your swf file size, so try to keep your swfs small in size and if necessary use preloader.
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Hi
I am not 100% sure, but can't you define your textFormat by creating one?
var myFormat:textFormat()= new textFormat();
myFormat.font="myFont";
....
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Hi UberMincer
you need to have a stage listener which is tied to an onResize() function, here is an example:
// create a stage listener called sl
var sl:Object = new Object();
// when you...
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Hi MarkSensei2
I think you need to define a boolean which check to see if your mini game has been played or not, because as you mentioned by defualt the position of your piece is the start square....
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Hi nunomira
Thanks for your reply, I'll have a look, I am sure it'll help.
FlashSmashed
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