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Type: Posts; User: 3HeadedMonkey
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I enjoyed it, but I second what Bryce said about the slowdown. On my PC the ball is stuttering and slowing down a lot.
The physics seem pretty good, maybe that's what's slowing it down? I noticed...
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In AS3 I have a couple of dynamic text fields for displaying scores in a game.
If I embed numerals in one of the text fields, will the other be able to use the numerals and display correctly? Should...
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Who says Grand Theft Auto doesn't teach kids anything?
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I have some objects in a game which the player clicks to remove. The objects extend MovieClip and detect clicks with a MouseEvent.CLICK event listener.
I'd like the objects to be removed if the...
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Cool, I got it working! Thank you.
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If I have a sound in my library and a class file in a package (representing a character in a game), can I play the sound from within the class file?
Similarly, it would be nice to access a library...
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Can anyone tell me a good way to import pictures from Picasa web albums and display them? I can't find an example of how to do this anywhere.
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Bingo! Just what I wanted, thanks.
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I've got a sprite moving towards a target. I need the sprite to angle correctly as it heads to the target.
The sprite has x and y co-ordinates, as does the target.
I know I should remember this...
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Thanks for the advice - I think it might be that I didnt have an event listener on the combo box - but I ended up doing it with "if"s instead.
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Hi. I'm trying to use the value from a combo box in a switch case statement but it isn't working. Can anybody spot a problem with the following test code please:
var switchValue:int = 0;...
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I'm coding on the timeline.
I fixed it now though, I moved the timer declaration out of the main function, which means I can access it inside the timehandler and stop it before moving onto the...
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Yes it's code that runs each time the main game frame is entered.
I tried using myTimer.stop() and myTimer.reset() in different places.
The myTimer variable is only recognized within the...
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I'm writing a simple ping-pong style game and am having trouble with the timer.
The problem is that each time the game is restarted it all gets faster.
All the game logic takes place in one...
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Great, it's working now.
Thanks for your help!
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Thanks.
I tried method 2. Now it throws an error:
ArgumentError: Error #1063: Argument count mismatch on Pong_fla::MainTimeline/btnHelpHandler(). Expected 0, got 1.
I'll copy and paste my...
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I have a simple 3 frame file. I've got buttons on frame 1 and 2.
The button on frame 1 should move to frame 2 and stop.
I tried this code in frame 1 (the only code so far):
stop();
...
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Yeah, that worked thanks. Of course now, I can't see the instance or move it on the main timeline (being a flash noob) but it is visible when I publish the file.
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I just had the same issue using CS3, and found this very old thread. Does anyone know how to solve it? I can send the files if anyone is willing to help.
EDIT: using CS3
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