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Type: Posts; User: ifmi
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hey,
questions.push( getDefinitionByName ( 'question' + i.toString() ) );
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your statement:
i>=nameArr.length
will never be reached...
because the loop ends before it:
i<=nameArr.length-1;
you need to use for loop definition:
i < nameArr.length;
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First off all rename your instance class from Main to MediaPlayer:
...
public class MediaPlayer extends MovieClip
...
Then create empty Main class, where you will be creating instance:...
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Hey,
The problem you have is hided in this functions:
private function navBtnOVER(evt:MouseEvent):void{
format.color=0xff0000;
// txtTF.setTextFormat(format);
// you setting textFormat...
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you can accet it like this:
var xml : XML = <State>
<Center ID="BOCC">
<Dispatch>
<Log>
<LogType>Traffic Collision - Ambulance Responding</LogType>
</Log>
...
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place this code in the first frame of your file:
stop ();
this.addEventListener ( ProgressEvent.PROGRESS, handleProgressEvent );
function handleProgressEvent ( e : ProgressEvent ) : void...
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It is not working because of the security sandbox violation.
SecurityError: Error #2137
go here: http://goo.gl/Hwz9V
And set the trusted root folder, where all your project are. it will solve...
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Hey,
my friend worte an article about it you can read it here:
http://goo.gl/y1LZr
hope it will help ya.
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hey,
check this String function:
http://goo.gl/yWV5w
also you need to check this library:
http://goo.gl/yWV5w
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When you are comming back to the frame, it restarts it completely, if you have there a code which puts the mc on the stage or mc is putted by defaut, then it will be there again.
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Hey,
it is possible for quite a long time:
http://goo.gl/P2N7E
have fun!
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or
go here: http://goo.gl/Hwz9V
And set the trusted folders, where all your project are. it will solve the problem.
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it shows me
SecurityError: Error #2137
so if you are using the _self, then try not use _self, but some JS workaround
Flash -> button -> click -> JS -> redirect page
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In the global security setting panel go here: http://goo.gl/Hwz9V
an then select the project directory ( for me it is D:\projects ), and put on Always Allow.
Usualy this helping to access network...
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Then you need a variable:
var currentPiece : uint = 0;
then in the timer function:
function onTimer(evt:TimerEvent):void
{
if ( currentPiece < bitmapsArray.length )
{
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Hi,
if you want to remove completely the movieClip from memory, you need to remove all eventListeners also.
this is the cleanest version i think you can get from it:
http://goo.gl/f17IS
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Have no idea what is wrong there...
please check this link, there is everything working:
http://goo.gl/KrNYh
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hey.
First of all these 2 logics issues:
bitmapsArray = new Array(); // you need to initialize the Array
// loop through all pieces
for (var x:uint=0; x<6; x++)
{
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if i undestood correctly the structure looks like this:
myClip
|-myChild1
| |-myLittleChild
|
|-myChild2
| |-myLittleChild
|
|-myChild3
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hi, please use
instead of
event.target.startDrag(true);
Just
event.target.startDrag();
see the diference in the docs: http://goo.gl/xi9ap
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hey,
take a look at this property:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/DisplayObjectContainer.html#tabChildren
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hey,
you should do like this:
you need to have 2 swfs.
1st - preloader.swf ( with only preloader graphics )
2nd - content.swf ( where all you actual content is )
and then. preloader...
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hey,
it is quite easy:
gotoAndPlay ( currentFrame + 20 );
p.s. just add some checkings: value > 0 and value < totalFrames
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Serge Jaspers:
Flash Player in the browser on Android currently not support the camera. For workaround see http://bit.ly/dcJIDP
------------------
so it seems we need to wait a bit and move...
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The minimum resolution to get the camera is 215 x 138 pixels, according to the as3 documentation. We are using Toshiba Folio tablet which has 1024 x 600 pixels resolution. so it is more than enough....
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