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  1. Thread: More fake 3d

    by hexagone
    Replies
    12
    Views
    734

    Do you mean the horse game with the different...

    Do you mean the horse game with the different coloured horses
    that was on here about two years ago?;)
    Hexagone
  2. Replies
    2
    Views
    498

    Hello If the character is changing size the view...

    Hello
    If the character is changing size the view is not isometric as isometric views have no perspective. Is the landscape
    disappearing into the distance or not?
    hexagone
  3. Replies
    8
    Views
    2,295

    Hello, I would say that flash would be too slow...

    Hello,
    I would say that flash would be too slow for this application. With any large number of vectors or indeed points the flash player/exe/projector would not cope and jam up i fear.
    cheers...
  4. Replies
    44
    Views
    2,106

    You can protect your swf's from decompiling by...

    You can protect your swf's from decompiling by using an obsfucator program that scrambles the swf code when viewed
    with a decompiler/viewer.
    Hexagone
  5. Replies
    2
    Views
    604

    here's one...

    here's one
    http://www.flashkit.com/movies/Games/Other/chess_ga-rizwan-7076/index.php

    cheers
    hexagone
  6. Replies
    2
    Views
    604

    I think there are some examples of moving pieces...

    I think there are some examples of moving pieces in chess games. I think there are a couple on this site
    cheers
    hexagone
  7. Replies
    12
    Views
    1,510

    Hi There its an old game where you have all this...

    Hi There
    its an old game where you have all this colored balls attached on a ceiling
    the you shoot some other colored balls which ....
    wait lemme show you these balls

    I thought it was called...
  8. Replies
    10
    Views
    663

    Hell there I reckon its t do with this bit...

    Hell there
    I reckon its t do with this bit
    onClipEvent (enterFrame) {
    with (_root.Player) {
    if (Key.isDown(Key.UP)) {
    if (Key.isDown(Key.RIGHT)) {
    gotoAndStop("MoveUpRight");
    this._x += 3;...
  9. Hi kamyab, Well what I would do is to go to a...

    Hi kamyab,

    Well what I would do is to go to a different room (eg room 2) repeat the game engine on frame 2 with the second tile array(in your case you labelled it room2)instead of the first...
  10. Hello Kamyab I'm afraid to say you can't do...

    Hello Kamyab
    I'm afraid to say you can't do this. Any .as script is included when you publish your swf. It is NOT actually used after you have published at all.
    Hexagone
  11. Replies
    4
    Views
    463

    It would probably be faster in director. The only...

    It would probably be faster in director. The only problem with director is that you need to by a plugin to make the bitmap edges smooth enough which is a real pain.If the fps of your game is too high...
  12. Replies
    25
    Views
    1,252

    Hi I have a Dual processor G4. I don't think you...

    Hi
    I have a Dual processor G4. I don't think you understand what I mean. Yes 60 fps will be smoother than 30fps if the computer is running at optimum, but if the computer is not running the file at...
  13. Replies
    25
    Views
    1,252

    The frame rate is the problem then. If it run...

    The frame rate is the problem then. If it run easily between 40 and 52 it's not at full speed and will jerk and not be smooth which is exactly what is happening.
    Hexagone
  14. Replies
    25
    Views
    1,252

    Great graphics but it's too slow on a mac. Why...

    Great graphics but it's too slow on a mac. Why don't macromedia sort out the mac flash player EH!
    Hexagone
  15. My vote goes to devnull_2k

    My vote goes to devnull_2k
  16. Replies
    17
    Views
    946

    Good game, good game!! Maybe after each arrow...

    Good game, good game!! Maybe after each arrow hits it stays in the target. You could even split the arrow al la
    Mr. Hood
    Hexagone
  17. Replies
    5
    Views
    726

    Maybe the car could look more bashed up after...

    Maybe the car could look more bashed up after each collision until it eventually falls apart!!
    Hexagone
  18. Ran at 18 when not moving. Stuttered and went...

    Ran at 18 when not moving. Stuttered and went down to 6 sometimes when moving. I suppose that is Macs for you! (G4 450Mhz Dual processor)
    Hexagone
  19. Replies
    3
    Views
    589

    ALL the concepts are there

    ALL the concepts are there
  20. Replies
    3
    Views
    589

    Here you go http://outsideofsociety.idz.net/ ...

    Here you go
    http://outsideofsociety.idz.net/

    Hexagone
  21. if (_root.bressed==true) { with...

    if (_root.bressed==true) {
    with (_root.baddie.baddie1) {
    gotoAndPlay("Bdl");
    }

    The with statement works well i find
    Hexagone
  22. Replies
    4
    Views
    666

    Having reread what you put i think I got the...

    Having reread what you put i think I got the wrong end of the stick. Yeah any movies can be placed in the library of symbols that make up the map not just static ones.
    The problem is you can't see...
  23. Replies
    4
    Views
    666

    Hi Hooligan Yeah i had a go at it. I used the Z...

    Hi Hooligan
    Yeah i had a go at it. I used the Z index to trigger things
    e.g.
    If(player.z==01)
    _level0.wall11_6.whatever.play();

    where player.z is the value returned of the current z index...
  24. Replies
    30
    Views
    2,381

    It's a great game but when the tank moves the...

    It's a great game but when the tank moves the turret gets repointed to the front, this is not how a tank works is it the turret should stay in the same direction
    Still a very good game!!!!
    Hexagone
  25. Replies
    30
    Views
    2,381

    This is VERY good if it works well on a 56K...

    This is VERY good if it works well on a 56K
    Please tell me how?
    Hexagone
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