Search:
Type: Posts; User: DayDream
Search:
Search took 0.13 seconds.
-
Hi guys, I am writing a set of tutorials on my blog 'http://2dgameartforprogrammers.blogspot.com/' about the complete process of making the art for a game - from the first idea to setting down the...
-
Been ages since I have checked and it hasn't changed much... ;)
-
Thanks, guys... I am really surprised with the lack of action by apple... They are aware of the problem for a week now and have still not taken the game out of the store...
Obviously copyright...
-
One of my / our old flash games just got ripped in the most obvious fashion:
http://itunes.apple.com/us/app/heli-...25823?mt=8#100
It is a 100% rip of the squarecircle/ myself flash collaboration...
-
Thanks, guys... Really appreciate it...
[just realised it's been a while since I have been on FK - shame on me - just too much going on lately - and most if it isn't flash related anymore......
-
Great link... Thanks, Blink!
The pixelart is good... very consistent work - but there are a few guys on these boards who could do it... but the main difference between these games and most flash...
-
Mr_malee... Yes it was... that was one of the old oil rigs - now replaced by new art... It's been taken forever to get this game out and it feels really good to see it out the door and to have done...
-
One of the reason magenta is used a lot is the fact that is rarely used in the pure, bright state. It makes it easy to pick up in code due to the colour value of 255,0,255 - while red, blue and green...
-
Next step was reducing it to the ingame size
http://www.spriteattack.com/tuts/BN_properties4_sea_reduced.png
Which leaves a lot of stray and AA pixels - I tried a non AA reduction but was not...
-
Here is a sample of some work I just did - besides playing around with some buildings to annoy Lux... :)
The basic shapes are cubes and cylinders - arranged in a 3D tool - in my case SILO for...
-
ghfhg - there are ways around it. It depends how you render and how much you are willing to pixel. I just did the pixelwork on a whole set of units in 32x32 to 56x56 - 3 directions (left and right...
-
People / players don't see the 1pixel that might be off in the animation - and they don't care if the sprite is 16 colours or 16milion colours. The main goal is to give them an engaging atmosphere -...
-
Iopred is on... how can I say no... :) I will try and make some time for this beauty....
-
I work with the tablet - have been for 10 years now... It feels more natural to me... plus it's easier on the wrist... Everything from digitial photoretouching to pixelart and vector illustrations...
-
One of the biggest problems with all this free art or quick patched up art shortcuts is the lack of consistency... What makes a game stand out is a polish from loading screen to game over and...
-
This thread is mixing art / vector art and game art into one blurry mass... The photorealistic samples mr. malee pointed out won't make sense in most games - as there are either filesize or monetary...
-
Hey Blink... No need for that game... it's happening live... BIG TIME TRASHING... :)
-
Feels strangely familiar, mbenney... :)
-
Elite - the C64 version - amazing what they managed to get out / put into that plastic box...
-
-
If you want to go casual I would suggest going 800x600 and allowing fullscreen as an option.
For client projects it depends on their website layout and the space available - as nGFX said it...
-
My 5c on this reoccuring topic:
Don't use flash for art - it's a lot harder to keep control of you objects and there are limited tools when it comes to modifying the vector graphics.
Freehand,...
-
http://spriteattack.cator.de/images/competitionbanner.png
-
You got to love the way Squize's expresses his ideas... "lighting farts"... gee where did that come from...
-
C64 classics are coming back - maybe not to Flash but to the handheld consoles. The Games Series and Impossible Mission from Epyx are in the works atm.
...
|
Click Here to Expand Forum to Full Width
|