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  1. Hi! I also agree with all the above and I am...

    Hi! I also agree with all the above and I am happy to have the topic discussed here. I'd like to add the following:

    1. The usability of flash depends on the traget-group you're defining as...
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    It would be more than interesting to know, what...

    It would be more than interesting to know, what guys are stuck with the 800x600 resolution. Are there any publications on that? Does anyone know? Is there at least any publication on the several...
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    I'll give it a try - you have a MC called...

    I'll give it a try -

    you have a MC called "gun" and a MC called "bullet" all in the root-timeline, jump to that script if the fire-button is pressed (or use it as cript in a button or so).

    ...
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    perhaps, try this; if you have the dergree of...

    perhaps, try this;

    if you have the dergree of the gun in the variable n (0-360°) then try this mathematical solution:

    if (n>180) {
    ys=180-(n-180);
    } else {
    ys = n;
    }
    if (n<90) {
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    perhaps try it like this ... you put your...

    perhaps try it like this ...

    you put your picture and button in a MC and throw it on stage. zeropoint of this MC should be the center of the pic. I tell you a script for an mc called "btt" in the...
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    Does anyone still needs 800x600? we had the...

    Does anyone still needs 800x600? we had the discussion here and said "no". the ones who are running flash have at least 1024x768. but we though about another thing: interpolation always kills...
  7. ups, it's not as easy as it looks like! I have...

    ups, it's not as easy as it looks like!

    I have an array defined in every loaded swf, that is transferred in the master-swf. and I don't know, how to create an Array in FLASH 4 Scripting. Can you...
  8. That's a good idea! Did you save only the swf...

    That's a good idea!

    Did you save only the swf that you're going to load via loadmovie as flash4-swfs? I ask that because my main-swf, which is loading the other swfs is not flash 4-compatible....
  9. Hi! I have an swf player that is loading other...

    Hi!

    I have an swf player that is loading other swf-files via loadMovie. it's running without any trouble on IE5.0 (I'm testing it under Win98/Pent III, it's running without any problem under...
  10. Hi! I'm working on a mac and have a swf-player...

    Hi!

    I'm working on a mac and have a swf-player that loads other swf-files (it's a project portfolio and each additional swf is a project...). when tested in flash, there is no problem, even...
  11. hi you two! so, don't you argue! You really...

    hi you two!

    so, don't you argue! You really saved my live, both. ;) And I promised a cake to the one, who helped me. ok. so there we are. what about two cakes? I mean two small cakes... your turn...
  12. Ok. That swf file is just a lousy 400KB. But...

    Ok. That swf file is just a lousy 400KB. But there are thousands of of scriptlines. I think I'll try it running from the internet server tomorrow. Thank you so far!!

    .tobi.
  13. Thanks for your answer chuo! I'm running the...

    Thanks for your answer chuo!

    I'm running the same G4, so you see why I wondered a little bit. But the problem now only occurs, when I work with that file on our lan-server. as long as I have the...
  14. ok, I'll try to explain it in my language, you...

    ok, I'll try to explain it in my language, you need two frames and you got an instance named "film" in the main timelime anywhere and you want to move it to 800 / 600 (x/y) with increasing speed:
    ...
  15. Hi out there! I got a simple question, just...

    Hi out there!

    I got a simple question, just for understanding and to remove this problem.

    I've built a big swf-movie and when I hit "Test movie" then it's exported properly but when the player...
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    Hi. Perhaps like this (if it doesn't depend on...

    Hi.

    Perhaps like this (if it doesn't depend on a second):
    (but you have to use two frames!!)

    script in first frame:

    if (n==0) {
    gotoAndPlay (the frame you want to jump to);
    } else {
  17. YIPEE! That really saved my day after nine hours...

    YIPEE! That really saved my day after nine hours of trouble. So your the winner of the handmade cake, if you like to have it. It would be my pleasure! So, if you like, just mail the post-adress to...
  18. So, that looks really fine and - if it worked, it...

    So, that looks really fine and - if it worked, it would have solved all my problems - but it doesn't...

    Have you ever tried this syntax before? Did it ever work somewhere else?

    Or could it be...
  19. That's fine! ... as far as I only want to get...

    That's fine! ... as far as I only want to get variables and properties. ONE STEP IN THE RIGHT DIRECTION! but what about changing properties using variable levels? like _leveln.stage._x = 345;
    ...
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    Thank you! But it doesn't work. HAS ANYONE...

    Thank you!

    But it doesn't work.

    HAS ANYONE ELSE GOT AN IDEA?

    .tobi.
  21. ups. I think we're talking about something...

    ups. I think we're talking about something different! I hoped to adress the level-number by a variable, not the objects in that level. So, how can I have a variable n that carries the levelnumber of...
  22. Hi! I got all the morning to do with these...

    Hi!

    I got all the morning to do with these $§!*#-levels of flash and now I ask myself (and there's apparently no answer), if there is any way to get for example an clip called stage...
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    Hi out there! I got a problem using the...

    Hi out there!

    I got a problem using the duplicateMovieClip command.

    If I use

    duplicateMovieClip("_level06.stage", "copy", 99);

    I thought, that I'll had a clip adressable like
  24. Thank you again swampy! SO, IS THERE ANYONE...

    Thank you again swampy!

    SO, IS THERE ANYONE OUT THERE WITH AN ANSWER, THAT'LL FIX MY PROBLEM?

    Help!
  25. Hi swampy! thanks for the fast answer. but...

    Hi swampy!

    thanks for the fast answer. but _flash doesn't work -> perhaps it adresses variables on all levels but not objects! do you have another idea? anyone else?

    by the way, what's the...
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