Search:
Type: Posts; User: stork1515
Search:
Search took 0.11 seconds.
-
Why does this only duplicate once? It seems to not want to loop.
alphaTemp = math.random()*100;
xTemp = math.random()*100;
yTemp = math.random()*100;
xpos = math.random()*550;
ypos =...
-
Thanks for the help. I'm gonna give it a go right now.
-
Hello-
I'm a little out of practice so I came here to consult the Flash gurus. I want to take one mc and when the movie is loaded I want to duplicate that mc a random number of times (within 40 or...
-
Can someone post some code to make a close windoe button? It's for a friend's school project.
Thanks
Dan
-
-
sorry,
actually doing it that way will add the numbers. You will have to make five different text boxes and then you could do it like this:
-declare this function
function...
-
onClipEvent (enterFrame) {
_root.text = random(9)+random(9)+random(9)+random(9);
}
-you can put this code in an empty mc on the main timeline with your text box.
-dan
-
is there a certain object on that frame that is the majority of the "size" in that frame> If so maybe you can use mc.getBytesLoaded instead of getting the bytes from the root. Its just a thought, no...
-
I think the reason it goes back to the top of the page in html is it is actually a different html page whereas in Flash it is still the same html page and the back and next buttons only affect your...
-
make "main" a frame label on the first frame of that scene and try gotoAndStop ("main");
-dan
-
Modify > Frames > Reverse
-
do the same thing but instead of subtracting 2, add it.
-
like this:
function info () {
_root.stream.streaming.gotoAndPlay(2);
songplaying="true";
_root.clock.active = 1;
}
-dan
-
You need to use a function. There are plenty of tutorials around on functions and they're all pretty good.
-dan
-
sorry,
this --> " " " input " "
should say--> variable name for input text box
-
instead of having the same variable name do something like this:
variable name for dynamic tex box= output
" " " input " " =input
now on your button put:
on(release) {
...
-
_root.ball._x += 20;
if(_root.ball._x >= 550){
_root.ball._y += 20;
}
-
I'll assume you're using deva_station's code to do this. In this case you could put _root.ball._y -= 10; after the if statment, instead of stopping it at 400 just start moving it down when it gets to...
-
don't know what that means. You might want to double check your variable names, instances, and targeting to make sure everything is correct.
-
you need to put that code in an empty movie clip and then select linkage and give it an identifier. then you can use attachMovie and removeMovieClip to start and stop the movement.
-dan
-
its really pretty easy. all you need to do is have an input text field and a dynamic text field that will be the text that gets changed. The only catch is it needs to be in a timeline loop or an...
-
stereokitchen is correct, the boolean value for a letter is false so neither of those if statements would work, unless you have declared z and x as numbers previously.
-
Thanks James.
Keeping it on top...
--dan
-
What you can do is load the movie into a "holder" movie clipand then you can position the movie clip, that now has the swf loaded into it, anywhere you want.
-dan
-
the next one above works too!
|
Click Here to Expand Forum to Full Width
|