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Type: Posts; User: Suthers
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var dial=element ("dial2");
var windowScroller=element ("window
scroller");
stage.addEventListener(Event.ENTER_FRAME,rot)
function rot(evt:Event):void
{
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Does the movieClip scroll relative to the mouse position? Is there a slider bar that, when you drag it, scrolls throught the frames of the movie clip, based on the mouse being down and the user...
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That is neat. Either they used some math formulas, or a plugin for 3d in flash. I don't use AdobeFlash but rather 3dfa (don't have the money). The last flas I used was Cs3.
I have a site where you...
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You can try out my Variables&Functions tutorial here:
http://board.flashkit.com/board/showthread.php?p=4241856#post4241856
If you want a better explanation of Functions and Variables.
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There are two things you should know about:
Mouse.hide();
AND
.startDrag(true);
Mouse.hide() makes the mouse cursor invisible when the movie starts (hide is a method of the Mouse class).
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How do I get a function that is triggered by an event to take arguments, as well as the event:
stage.addEventListener(Event.ENTER_FRAME, theFunction)
function...
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tan(angle CAB)=CB/AB
so, CB= AB*tan(angle CAB)
sin(angle CAB)=CB/(AC)
so, AC= CB/sin(angle CAB)
This gives you the length of all sides of the triangle ACB. With this you can find the...
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This is a calculus problem. Calculus helps find the slope of a line for its whole domain
If you want the points to be perpendicular to the sides, you will need to know the slope of each section...
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I don't think I know exactly what you want, and I don't know how to use text fields, yet, but I want to give it a go. I will use simple shapes that you can replace with your text filed. I will try...
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I promise, I have made the best and most solid attempt at simplifying the core concepts of ActionScript, but there is always something else that comes up, which requires more in-depth study. For...
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a=0
b=4
between 'a' and 'b' there are three numbers, and all the numbers are spaced 1 apart.
So a simple formula would be
spacing=x+1
x is whatever we place there.
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I just uploaded my "class tutorial":
http://board.flashkit.com/board/showthread.php?p=4246054#post4246054
Also watch this:
http://www.gotoandlearn.com/play?id=30
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You could use ActionScript to scale the video. I wonder if the same thing will happen if the video is a child of something else, and you scale the othet thing.This info might help:
...
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You can work out the bugs of this. I did it quickly:
var p=element ("dot");
var p1=element ("point1");
var p2=element ("point2");
//y=mx+b (equation of a line)
//slope = rise/run
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you want the ball to change as the mouse's x position changes.
ball_mc.x=mouse.x;
but you want it in-between a1 and a2 which are have pixel locations, that you can find.
a1.x=pixel location#...
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The formula for a circle:
(x-h)^2+(y-k)^2=r^2
(h,k) is the center
r is the radius
You want the equation for both circles, and you want to subtract the x and y values of each
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I think tangent would be better to use. and use ATAN2() to get degrees
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Math.pow() works like this:
Math.pow(y,x);
y is raised to the x power
Math.pow((),3)
is your setup
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I think you may use a natural log or the interest rate formula. I will look it up and make a tutorial. I have made one on logarithms.
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You need to go back to SECANTS TANGENTS and ARCS, CHORDS:
http://regentsprep.org/regents/mathb/5A1/CircleAngles.htm
http://www.mathwarehouse.com/geometry/circle/tangents-secants-arcs-angles.php
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It would be better if you made two other varibles:
dy=y2-y1
dx=x2-x1
Your y's and x's are backwards. also. instead of having to do the 180/Math.PI you could use:
object.rotation= ATAN2(x,y)...
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This is really a Calculus problem, more specifically a study called INTEGRATION.
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The formula for a circle:
(x-h)^2+(y-k)^2=r^2
(h,k) is the center
r is the radius
dmschenk. I can help you get a grip:
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The vector is still in the same direction, up. However there are many other vectors. I would suggest a program called PHUN. It is a free program to help you visualize physical phenomena
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hmmm, it is strange to picture this. But I can give you a way I might achieve what I think you want. of course you know you need an EventListener. And you want the clock hand's rotation to be the...
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