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Type: Posts; User: JerryScript
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Something I've been thinking of, but haven't implented yet, is a full 3d control via the mouse alone. X and Z being controlled by mouse movement, and Y via the mouse wheel. Of course, you'll still...
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The same class I posted also controls brightness, see the example and download the source from gskinner.com:gBlog
ColorMatrix Class in AS3
Flash 8 Source - Color Matrix
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Nice. I agree with the others that the control system needs to be a bit more automatic. Aligning the view from the cue to the target ball first, then allowing adjustment via the mouse with...
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If you only use three to four frames, then you only have 4 angles at which the bat can make contact with the ball. Even giving additional pitch types such as curve, slider, or fastball, hat's a...
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If you use 100% scale plus hitTest, you are only testing for a particular degree of bat rotation in the swing. Without some fudge factor, you would either only get a hit at a very precise moment, or...
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No one can fill your shoes, but we'll try to get by without you.
Be seeing you, hopefully sooner than later!
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Absolutely beautiful!
Two small issues, nothing really important. The entire game doesn't fit in my browser window at 1024x768 with only two toolbars, about 1/7th is offscreen. The other issue...
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Couldn't you just use winding, such as F10 will offer, you just have to incorporate it into your objects.
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I'm still not sure how it will be implemented, but it does look promising!
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It seems to remain true that pooling is faster, even if only slightly. With the GC being a possible factor in any object or bitmap heavy game, pooling has advantages.
Unless someone posts an...
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I understand your frustration, we've all been there! :)
It's difficult to know the issue seeing snippets of your code here and there. While I hesitate to suggest using _root, since _root.button...
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Looks great! Plays great! I like it!
The ball does drain to easily on the sides. You might fix this by making the drain lanes a bit smaller, most pinball games have drains only about 1.5 times...
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That means that the variable "button" is not being set to either 1 or 2. How are you setting the value of "button"?
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Thanks for the explanation. I first used pooling with heavy object usage with good results, so I have always used it since, without taking into regard a lightweight case. One of those traps you...
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I think there are a couple of problems with your test for reinstantiation, but I could be thinking about it the wrong way, so please correct me if I'm wrong here.
The rectangle and point objects...
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Try a simple loop test with sufficient iterations, do one test that creates new geom objects (rectangles, points, etc), and do another one that uses object pooling. I think you'll find that object...
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There will be classes made available to the general public that take advantage of the GPU.
In the begining of the bitmapData class, only those with experience in other languages understood how to...
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While I don't have the research available to go over any of these points and say I agree or disagree, I do believe now is the time to voice opinions to Adobe.
If we all wait till the final F10...
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I saw this over at Adobe and thought it might help anyone trying out some of the new features:
...
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If you can wait for F10, or if you want to play around with the beta out now, you can do perspective distortion automatically with the new drawing API.
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Just to elaborate on the voxel idea, if you serialize your map data into a bitmapData object (like a voxel does), you can apply perlinNoise to create smooth and realistic looking deformations easily....
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Funny, I was just at Best Buy on the weekend, and as always was browsing the computer section. A lady was buying a new laptop and was asking how much extra to remove Vista and install XP. MS isn't...
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Sorry about the confusion, the title to the post is "rigid circle" so I obviously assumed that was what you needed.
realMakc, thanks for the link, good read!
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Once again, you are using = instead of == to do your comparison. You need to use:
on (keyPress "<Enter>") {
if (button==1) { // notice two equals signs not one
_root.c1.gotoAndPlay(2);...
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We really do need to know your perspective, is it 2d (side or top), isometric, or 3d?
If it's 3d, your best bet is probably a voxel type engine, as they handle deformations quite easily. However,...
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