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Type: Posts; User: The Wazaa
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I guess that it is because 234 bytes is downloaded very fast, try attaching a big soundfile to the movie needs to download something big. Also, are you running this from your local computer? Then you...
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If you want to reset an interval, which I guess is what you want to do, you just do like this:
soundinterval = SetInterval(blabla, 5000);
ClearInterval(soundinterval);
So I guess that...
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Hi
I have completed my first game, it's mostly an asteroid clone with some new features. It can be found herre: http://e43.sag.karlstad.se/it18/spelSajtEn.html
I would apreciate if you said what...
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An easier way, in my opinion, is to use:
onClipEvent(load)
{
lastTime = getTimer()*0.001;
}
onClipEvent(enterFrame)
{
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Nice game, and I made it into the highscore in the first try :)
Good job
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try stopAllSounds()
Or at least I think that it was it is called ;)
The Wazaa
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I'd suggest you post this in the freelance forum :)
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:yikes:
I've looked at your code and well... It's hard to read, it's difficult to read code someone else has written in normal cases. But this seems decompiled from something else so no variables...
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Yes, it was very nice. I think I also have to say that it is very similar to the original. But in my opinion your was better :) the original lagged like hell sometimes on my computer. And I can run...
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I think you should, I don't think that there's a way to edit files with flash. So I guess you gotta use php or asp
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Well, if I understand right it's the parent of this button that you want to rewind. And in that case you have to use
_parent.gotoAndStop("back");
I don't really know how your structure is, but...
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Do you load all external swf's into content_mc? I think that you need to create several mcs to load into.
For good pages, check www.kirupa.com and www.actionscript.org I like them a lot :)
Good...
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To hide it:
Mouse.hide();
and I think that you need to do:
onClipEvent (enterFrame) {
_x = _root._xmouse;
_y = _root._ymouse;
}
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You use:
loadVariables("name on the asp, php page", "POST or GET");
that will send all the variables with the POST or GET method to the page. I don't think that flash has direct support with...
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Hello there
I'm a flash programmer, my portfolio is here: http://e43.sag.karlstad.se/it18/portfolio.html
You can mail me at: the ( D.O.T ) wazaa ( A.T ) gmail ( D.O.T ) com
Ah, I just love that...
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Awesome :O I tried 10 freq and 10 height, that was really challenging ;)
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Nice. But one of my stones actually bounced backwards when it hit another stone, that won't happen in reality since the stones don't have any force that way. But maybe it was just something temporary...
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Hmm, there are a quite good tutorial about speed at http://www.bit-101.com/tutorials/gravity.html . If you want random speed just use
vx= random(8)+1
for example
Good luck
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This code works for me, it clears a textbox named txtSomething:
on(release)
{
_root.txtSomething.text = "";
}
Good luck
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For the interval part, if you want to switch it you got to clear the interval.
For example:
exInterval = setInterval(someFunct, 100);
/* Now we want to make a different interval for some...
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I don't really see what you are trying to do at that line. It seems like you only want to assign a value to that variable, and in that case just write:
...
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Well, I don't know if it just is a typo here, but you uses two different functions. loadVariablesNum and loadVariables don't do the exactly same thing.
loadVariables loads the stuff into a movie...
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I've got a commented version of what you are looking for, it's actually one of the first things I did in flash ^^. Here are a tutorial on the tecnique that I used:...
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So, the button and the textbox is in the same place?
In that case, try:
on (release) {
_parent.aname.text = "";
_parent.aemail.text = "";
_parent.amessage.text = "";
}
Hope that helps
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You need to use a loop to achive that.
For example:
on (release) {
for (var i=0; 10; i++) { //10 is the number of copies made
_root.mcframe.attachMovie("mcsqdinning", "morecopy"+i,...
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