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    Ah. Figured it out. Here's the solution to any...

    Ah. Figured it out. Here's the solution to any who needs similar help:

    Contacted a guy who knows PHP and he suggested changing the carraige returns (\r) to new lines (\n). Supposedly carraige...
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    Phantom Carraige Returns

    OK. Been learning PHP and building a backend to a site I'm working on.

    Copy editor page loads the text from a text file:
    &text=whatever the text is
    Strips off the '&text=' and puts it in a...
  3. Poll: where are some GOOD places to showcase your games?

    where are some GOOD places to showcase your games?
  4. a steady 15 fps on my 9600 w/ 200mHz G3 card. ...

    a steady 15 fps on my 9600 w/ 200mHz G3 card. Action is very smooth tho.

    I think the main thing about macs is the flash player has a bug which drops the frame rate for macs at specified levels. ...
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    very nice! graphics as clean & crisp. action...

    very nice! graphics as clean & crisp. action smooth. good job!
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    woo! can't wait to see the finished game!

    woo! can't wait to see the finished game!
  7. Thread: Mario Cart

    by jwtheiss
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    sweet. great trax, great speed

    sweet. great trax, great speed
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    at this rate i'm wondering when the .final code...

    at this rate i'm wondering when the .final code will be put up ;)

    sweet links too. after my 2nd flash game, i'm really excited about doing more flash games and this is just great!

    marmotte, you...
  9. Thread: score

    by jwtheiss
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    variable not initialized?

    variable not initialized?
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    yeah, i feel kinda weird shooting ice cubes at an...

    yeah, i feel kinda weird shooting ice cubes at an eskimo's crotch...

    great game. :)
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    *drool* You rock Marmotte!

    *drool* You rock Marmotte!
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    ah. yes. mebe make the menu taller/different...

    ah. yes. mebe make the menu taller/different color... thanks.
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    i would make an array of the path you can take on...

    i would make an array of the path you can take on the board. Either have each mc of a square stored or just the coords of the pieces as they rest on each square (if you just want to have the board...
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    Ball Drop Finished!

    Just turned in the final of Ball Drop. Got an 'A'. :D

    http://www.mtsu.edu/~jwt2h/balldrop/

    Also submitted it to shockwave.com. What do you guys think? Is it shockwave worthy? Are there any...
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    mulitple objects just needs a test for each one....

    mulitple objects just needs a test for each one. maybe a for loop with an array of your objects like:

    for (var i=0; i<numObjects;i++)
    if (this.hitTest(hitObject[i]){
    ...
    ...
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    if you're just gonna have four pictures, i would...

    if you're just gonna have four pictures, i would put it all in one movie.

    As for when to use new scenes and movies, i tend to shy away from new scenes, as really all they're good for is...
  17. Thread: Ball Drop

    by jwtheiss
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    Bwah ha ha ha hah ha *cough cough cough* ha! ...

    Bwah ha ha ha hah ha *cough cough cough* ha!

    Thanks! I'm just glad my wife has her own computer. ;)
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    don't need a "this." before the hitTest? that's...

    don't need a "this." before the hitTest?
    that's something good to know. just implied when inside a movieClip script?
  19. Thread: Ball Drop

    by jwtheiss
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    Ah, i haven't thought of a preloader as just a...

    Ah, i haven't thought of a preloader as just a shell to load all the pieces into... nice

    as for the correct geometric angles, dunno how correct they are. here's complete code (just the x pos. the...
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    ah. that's what i was thinking. thanks.

    ah. that's what i was thinking. thanks.
  21. Thread: Ball Drop

    by jwtheiss
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    thanks. i'm really pleased with it. (My wife is...

    thanks. i'm really pleased with it. (My wife is super-addicted. Bwah ha ha hah ha!) :)

    Squize had a good idea for the preloader thing: having all the sounds in a separate .swf. It just seems...
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    deleting arrays

    If I do this:

    var = new Array(2);
    var[0] = new Array();
    var[1] = new Array();

    do I need to:

    delete var[1];
    delete var[2];
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    thanks. i was able to get around having to search...

    thanks. i was able to get around having to search for all the sounds by adding:
    sound1 = _level1.sound1;
    to the beginning for all the sounds.
    probably not the best solution, but my wife is...
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    NeotiK, your engine is looking sweet. Ed Mack, I...

    NeotiK, your engine is looking sweet.
    Ed Mack, I think someone got an 'A' in geometry. ;)
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    umm, heh

    sorry about the repeated msgs. you must have just posted the reply as i was replying. as i was hitting the submit button, i saw your reply. YOU DA MAN!:yarr:
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