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  1. Replies
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    684

    try something like this... don't know if it will...

    try something like this... don't know if it will work straight away, because i can't test it right now... will probably be some issues with the using of frametags instead of framenumbers... can't...
  2. Replies
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    930

    here you got your tooltip up and running. just...

    here you got your tooltip up and running. just edit the xml file and the design of your tooltip. And maybe the position of the tooltip inside your holder.

    link to zip file.
  3. Replies
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    822

    what about FLARToolKit? see this tutorial:...

    what about FLARToolKit? see this tutorial: http://www.gotoandlearn.com/play?id=105
  4. Replies
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    i agree, it looks fine... try to use: ...

    i agree, it looks fine... try to use:


    trace(object);
  5. sorry, my bad.. it's number 2. and I forgot to...

    sorry, my bad.. it's number 2. and I forgot to remove one line of the code:P it should be:



    preloader_mc.stop();
    preloader_mc.visible=false;

    var swf:String='test.swf';
    var...
  6. just replace the code with this: ...

    just replace the code with this:



    preloader_mc.stop();
    preloader_mc.visible=false;

    var swf:String='test.swf';
    var Request:URLRequest=new URLRequest(swf);
    var loader:Loader=new...
  7. Replies
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    741

    i pm'd you now :)

    i pm'd you now :)
  8. Replies
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    741

    if I can see your *.fla file, maybe i can help.

    if I can see your *.fla file, maybe i can help.
  9. Replies
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    741

    ok, i got your question wrong. :P

    ok, i got your question wrong. :P
  10. found it;) an easy solution to all this:P forgot...

    found it;)
    an easy solution to all this:P forgot to add the fishes to stage.. hehe

    just add the line:



    addChild(sPsprite);

    between in your code, like this:
  11. do you have your *.fla file? it would really help...

    do you have your *.fla file? it would really help me understand the problem futher.
  12. sorry, a bit tired over here... the...

    sorry, a bit tired over here... the animateISprite function should be:



    private function animateISprite(e:Event):void {

    sPsprite.x +=20;

    if (sPsprite.x >= 1336) {
    sPsprite.x =0;
  13. one tip: don't make an enter frame...

    one tip:
    don't make an enter frame eventlistener that calls the same function that it's created in. the number of sprites will multiply itself with 2 each frame in each of the sprites (the new ones...
  14. Replies
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    437

    you have to use "http://" if you are going...

    you have to use "http://" if you are going locally. try something like this script: (it works fine on my computer)



    bt.addEventListener(MouseEvent.MOUSE_UP,clicked);

    function...
  15. Replies
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    466

    public functions should be used in classes, not...

    public functions should be used in classes, not on the time line. and the eventlistener should be listening to the whole stage. try replace the wheel scroll script with this:
  16. Replies
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    444

    try this:

    try this:
  17. Replies
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    2,781

    here you go ;) you simply change all the...

    here you go ;) you simply change all the Y-properties to X.
  18. Replies
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    2,781

    just replace line number 65: to

    just replace line number 65:



    to
  19. hi, I made something for you ;-) here's...

    hi, I made something for you ;-) here's a link to my work. It's in AS2. Hope you'll like it![
  20. great game! =) the only thing i find missing,...

    great game! =)

    the only thing i find missing, is some form of noise syncing. My laptop is generating too much noise for me to reach the bottom corner of the game.
  21. Replies
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    my second flash ite

    I made it for my schoolproject this year, so it's in norwegian. I know the size is a little bit large, but ;-)

    I hope you like!

    Let me know what you think…

    link's here
  22. some tweaking and I think it's working :)

    some tweaking and I think it's working :)
  23. try renaming "drop down 12.swf" to...

    try renaming "drop down 12.swf" to drop_down_12.swf"
  24. what about:

    what about:
  25. for jumping 10 + just use my script and instead...

    for jumping 10 + just use my script and instead of 2, write 10... 20.. 30.. and so on.

    in button try this (I don't know that it's working, but try ;) ):
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