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Type: Posts; User: kofa
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hello my friend
how to play sound if droped true and another sound if drpoed false
thanks for help
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if nobody wins the game
yes i forgot it
you are genius my friend
thank you very much
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hello Alloy Bacon
how to change box background when i press it .
if not droped or time=0 return original color again
thanks for help
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thank you very much my friend
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how to make all circles visible = false and if player 1 press the box ====> the circle 1 of this player visible = true and so on
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and how to if droped ok in the box =====> the text of this box visible = false
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Alloy Bacon
how to change player automatically if count_down_time=0 ( because if player not droped in the box , the circle of this player still active )
thanks for help
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https://board.flashkit.com/board/images/ieimages/2021/01/3.jpeg
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to it becomes understandable and clear I have created (6) buttons
in first game start , the table visible = false
button1(named: time_level_1 ) when i press it ===> time_over =20
...
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hello Alloy Bacon
i tired to set time up to the circle when droped it means :
when i droped ok the circle in box ===>the circle.timer_up.text=time up
but if droped false (the circle return...
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onSelfEvent (load) {
var letter:String= ""
}
array_A=[A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A12,A13,A14,A15,A16,A17,A18,A19,A20]
...
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final question pleae
if _root .letter= A ===> box text load from array_A
if _root .letter= B ===> box text load from array_B
if _root .letter= C===> box text load from array_C
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i want when i drag and droped ok the timer_up is ok (visible)
and if i drag and droped false and the circle return position the timer_up is empty
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how to return timer_up to empty when droped fales
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thank you very much
and if i press box1 how to disable all box press( only box1 active )
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and if timer_ over =0 and not droped in pox ====> the blue text return red
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when i press the box , the timer_ over start =20 but when i press this box agian the timer_ over start again
how can to disable timer_ over start again if i press the box before
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yes i want timer_over return to 0 after droped
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it is possible to calculate time for drag and drop it means:
1- when player press box , new text field timer_over start = (20 second) 20 , 19 , 18 ...to 0
2- in a new text field new timer_up...
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you are a great person
https://board.flashkit.com/board/images/ieimages/2021/01/2.jpeg
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You are really a genius, my friend
but the player1 is always start
can you make it randomly it means if i press (random_player_start ) button = my be player1 or player2
thank you very very...
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yes but the game have 2 players
player1 have 9 circles (circle_1,circle_2,circle_3......)
player2 have 9 circles (anyname_1,anyname_2,anyname_3......)
game start :
player1 ==> press any...
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hello Alloy Bacon
how can i do this
if i droped into box1 and droped into box2 and droped into box3 = trace("Horizontal_1")
if i droped into box4 and droped into box5 and droped into box6 =...
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