A Flash Developer Resource Site

Search:

Type: Posts; User: kofa

Page 1 of 7 1 2 3 4

Search: Search took 0.02 seconds; generated 58 minute(s) ago.

  1. Replies
    70
    Views
    1,113

    hello my friend how to play sound if droped...

    hello my friend

    how to play sound if droped true and another sound if drpoed false

    thanks for help
  2. Replies
    70
    Views
    1,113

    if nobody wins the game yes i forgot it you...

    if nobody wins the game
    yes i forgot it

    you are genius my friend

    thank you very much
  3. Replies
    70
    Views
    1,113

    hello Alloy Bacon how to change box background...

    hello Alloy Bacon

    how to change box background when i press it .

    if not droped or time=0 return original color again

    thanks for help
  4. Replies
    70
    Views
    1,113

    thank you very much my friend

    thank you very much my friend
  5. Replies
    70
    Views
    1,113

    how to make all circles visible = false and if...

    how to make all circles visible = false and if player 1 press the box ====> the circle 1 of this player visible = true and so on
  6. Replies
    70
    Views
    1,113

    and how to if droped ok in the box =====> the...

    and how to if droped ok in the box =====> the text of this box visible = false
  7. Replies
    70
    Views
    1,113

    Alloy Bacon how to change player automatically...

    Alloy Bacon

    how to change player automatically if count_down_time=0 ( because if player not droped in the box , the circle of this player still active )

    thanks for help
  8. Replies
    70
    Views
    1,113

    https://board.flashkit.com/board/images/ieimages/2...

    https://board.flashkit.com/board/images/ieimages/2021/01/3.jpeg
  9. Replies
    70
    Views
    1,113

    to it becomes understandable and clear I have...

    to it becomes understandable and clear I have created (6) buttons
    in first game start , the table visible = false

    button1(named: time_level_1 ) when i press it ===> time_over =20
    ...
  10. Replies
    70
    Views
    1,113

    hello Alloy Bacon i tired to set time up to...

    hello Alloy Bacon

    i tired to set time up to the circle when droped it means :

    when i droped ok the circle in box ===>the circle.timer_up.text=time up
    but if droped false (the circle return...
  11. Replies
    70
    Views
    1,113

    onSelfEvent (load) { var letter:String= "" }...

    onSelfEvent (load) {
    var letter:String= ""
    }



    array_A=[A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A12,A13,A14,A15,A16,A17,A18,A19,A20]
    ...
  12. Replies
    70
    Views
    1,113

    final question pleae if _root .letter= A ===>...

    final question pleae

    if _root .letter= A ===> box text load from array_A
    if _root .letter= B ===> box text load from array_B
    if _root .letter= C===> box text load from array_C
  13. Replies
    70
    Views
    1,113

    i want when i drag and droped ok the timer_up is...

    i want when i drag and droped ok the timer_up is ok (visible)
    and if i drag and droped false and the circle return position the timer_up is empty
  14. Replies
    70
    Views
    1,113

    sorry not working

    sorry not working
  15. Replies
    70
    Views
    1,113

    how to return timer_up to empty when droped fales

    how to return timer_up to empty when droped fales
  16. Replies
    70
    Views
    1,113

    thank you very much and if i press box1 how to...

    thank you very much

    and if i press box1 how to disable all box press( only box1 active )
  17. Replies
    70
    Views
    1,113

    and if timer_ over =0 and not droped in pox ====>...

    and if timer_ over =0 and not droped in pox ====> the blue text return red
  18. Replies
    70
    Views
    1,113

    when i press the box , the timer_ over start =20...

    when i press the box , the timer_ over start =20 but when i press this box agian the timer_ over start again

    how can to disable timer_ over start again if i press the box before
  19. Replies
    70
    Views
    1,113

    yes i want timer_over return to 0 after droped

    yes i want timer_over return to 0 after droped
  20. Replies
    70
    Views
    1,113

    it is possible to calculate time for drag and...

    it is possible to calculate time for drag and drop it means:

    1- when player press box , new text field timer_over start = (20 second) 20 , 19 , 18 ...to 0

    2- in a new text field new timer_up...
  21. Replies
    70
    Views
    1,113

    you are a great person ...

    you are a great person

    https://board.flashkit.com/board/images/ieimages/2021/01/2.jpeg
  22. Replies
    70
    Views
    1,113

    You are really a genius, my friend but the...

    You are really a genius, my friend

    but the player1 is always start

    can you make it randomly it means if i press (random_player_start ) button = my be player1 or player2

    thank you very very...
  23. Replies
    70
    Views
    1,113

    yes but the game have 2 players player1 have 9...

    yes but the game have 2 players

    player1 have 9 circles (circle_1,circle_2,circle_3......)

    player2 have 9 circles (anyname_1,anyname_2,anyname_3......)

    game start :

    player1 ==> press any...
  24. Replies
    70
    Views
    1,113

    hello Alloy Bacon how can i do this if i...

    hello Alloy Bacon

    how can i do this

    if i droped into box1 and droped into box2 and droped into box3 = trace("Horizontal_1")

    if i droped into box4 and droped into box5 and droped into box6 =...
  25. help

    help
Results 1 to 25 of 175
Page 1 of 7 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center