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Thread: [Resolved] PLATFORM TUTORIAL.....

  1. #201
    Senior Member
    Join Date
    Jan 2001
    Posts
    361
    Yeah It Probobally will

    Number 200!

    thanx mad-sci!

  2. #202
    Registered User
    Join Date
    Dec 2001
    Posts
    13

    where do i get a fla buggy

    Originally posted by buggy144
    umm...can someone give me the first codes for the ball and the platform...whitout any mistakes...caz when i copyed all that it gave something like 4 syntax errors....i corrected only one caz i knew how but the others..i have no clue...so please...put it again without any umm syntax errors lol
    where do i get a fla buggy

    and how do i make a collectible take me to the next level if i pick it up

  3. #203
    Junior Member
    Join Date
    May 2001
    Posts
    1

    Nice 1 =)

    I want to say that this is a fantastic tutorial, grade A, absolutely 10/10.

    I've learned a great deal about 2D platform games in such a short period of time.

    Hats off to you Mr Sci =)








  4. #204
    Senior Member
    Join Date
    Oct 2001
    Location
    Belgium
    Posts
    467

    Red face enemy's

    hum.. i know.. you allready showed how to make a enemy.. but i wan't a enemy kinda like in mad-sci lode runner game.. not a one that flyes behind you but one that is like a real player but only controlled by the computer.. so it has to uses ladders... and it cant flyyyy...

    thx mad sci 4 you're GREAT tutorial

  5. #205
    Junior Member
    Join Date
    Apr 2002
    Posts
    7

    Angry


    doiv can you please e-mail me the source code for the gta sample or tell me how you did the action script please i have been trying too do that for a long time but cant my e-mail is dragonballgtz72@cs.com

  6. #206
    Junior Member
    Join Date
    Jul 2002
    Posts
    9

    Another round of thanks!

    I just spent the last hour and a half of my life reading this entire thread and would personally like to thank everyone who conrtibuted to it - MadSci in particular!

    When I finish my game, I'll be sure to post a link! Also, to everyone who made a game using this engine and posted links.. nicely done. My favorite had to be Tony's mushroom pickin' adventure! Loved the seemingly-random blinking effect.. it's the little things that seperate good games from great ones.

  7. #207
    Registered User
    Join Date
    Jul 2002
    Posts
    37

    SCORE PLEASE HELP

    Can some one tell me how to make it so u can see your score. I can get everthing to work but I have a dynamic text box named "score" and I don't know how to make it show your score, it is extremely frustrating. Some one please reply.

  8. #208
    Junior Member
    Join Date
    Jul 2002
    Posts
    9
    Using a dynamic text box, you would first have to write the variable "score" to the .TXT file your box uses. This would only be good for a Top Scores section, since in-game the player's score would constantly be changing. Of course, I'm pretty new at this myself.. you can't use a dynamic text box to display a variable, can you??

    While I'm typing, might as well post a question of my own.. I'm making my own variation of our platform engine and having some trouble with ladders. If the ladder takes my player to the top of a platform, he cannot go back down. If the ladder is positioned beside the platform (not overlapping it) then, as soon as the player hits the top, he falls back down! Any way around this?

  9. #209
    Registered User
    Join Date
    Jan 2002
    Posts
    84

    scoring

    make a dynamic textfield and call it total, next locate where you are incrementing your score variable, then insert under the incrementing the code to set your display score to the variable...........

    something like this.......

    score++; ----your score variable
    _root.total = score; -------your textfield (total)

    or you could increment it directly with.......

    _root.total++


    for Scov search the platform thread, thoroughly, Im sure some guys were making ladders, during the thread!


  10. #210
    Junior Member
    Join Date
    Jan 2003
    Posts
    5

    Scrolling levels

    Hey everybody. Resurrecting this again. I've read through this tutorial and it's great... I only am having one problem, how can I make the levels scroll like in mario for example? What I thought of doing was to make platform mc's and then create my level, minus the hero in one big mc. And then when the hero got to the one side of the screen just alter the x position of the large mc. It would work, but when in the platform code the this._y's are relative to the movie clip and not to the scene, so the hero will never land on them right... Any help with this would be much appreciated. Thanks

    -paco

  11. #211
    Senior Member MiSSenLinX's Avatar
    Join Date
    Jan 2003
    Location
    Perth, Australia
    Posts
    260

    Scrolling Levels

    You would use something like this.
    PHP Code:
    if (this._x>=300) {
            
    this._x 299;
            
    _root.ground._x -= 8;
        }
        if (
    this._x<=200) {
            
    this._x 201;
            
    _root.ground._x += 8;
        }
        if (
    this._y>=320) {
            
    this._y 319;
            
    _root.ground._y -= 8;
        }
        if (
    this._y<=250) {
            
    this._y 251;
            
    _root.ground._y += 8;
        } 

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