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Thread: [RESOLVED] Get involved - FLASH.project.3d_(rpg)

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  1. #1
    Senior Member
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    hey Behp, Dr_funfrock and psychoflasher (if he is comming back),

    I was following this project from the very start but since I have exams till the end of june, I didn't reply. I just looked at the posts, tutorials, iso's, ... and I must say you were getting on good. I think it's stupid for Binaryhit to leave now! but I hope his projects go well.

    Well like I said I still have exams so I can't be of any help at the moment (well not a 100% ) but during my free time (yes there is any) I have also studied the engine of psychoflasher. and I must say , it took me a time to understand everything, but I think I get it now.

    So lets move on. I want to help, but the only thing I can do is actionscript. I'm not good at graphics and only use flash to make mine. I think my actionscript level is advanced (not to advanced), you can see an example in my footer (the game). So I hope that I can be of any use.

    For the story I have one remark, Binaryhit was allways talking about his development of the story. So I suggest you ask him for the story.

    that's all. (don't mind the english mistakes since I'm Belgian !)
    cheers, ^1letser

  2. #2
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    That is a really good game!

    OK. I believe this is the order of priority that we need.

    1) How do we link many map screens together?
    2) We need to get all the textures etc into 1 iso.
    3) Inventory system like an array containing bought items.
    4) Story.

    OK. If BEHP could link all the textures in the iso's together (put like the extra textures into the library of just 1 iso) that would solve number 2.

    The story isn't that important at the moment.

    I am working on an inventory but need real help!

    The control panel you made BEHP is excellent.

    Lets try and make this game a success. Shall I set up a simple wesite with info about the game on it where ppl can post their .fla's onto a page, I can set up a forum etc and also we can have game updates....what dya say.

    Hope to hear from you all,
    Dr_Funfrock.

  3. #3
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    OK heres my idea for a short plot at the start, to get into the game. Wouldn't be too hard to create either, methinks.

    - Given sword from Traos
    - Start in Acannia town
    - Can visit magical sage or shop on first screen
    - Town is large, dunno where to go
    - If you bring the sage a lump of quartz he gives u a clue
    - Must find quartz
    - In a back alley of the town, there is a watchmaker shop
    - He will sell you quartz for 3 gold pieces
    - Take quartz back to sage
    - End of story so far!

    That good enough a start BEHP? I hope so, it would mean we can get a nice playable demo up and running!!!

    Cya guys, tell me what you think.
    Dr_Funfrock.

  4. #4
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    hey Dr_Funfrock,

    about the inventory, I saw your post on the games forum and will have a look at it when I have time (starting now). I will post something here if I have something. I don't promiss anything but I will see what I can do.

    ^1letser

  5. #5
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    cheers, you don't know how good it would be if you could come up with an inventory system!!!!

    thanks,
    Dr_Funfrock

    http://www.gamesandjokes.co.uk

  6. #6
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    BEHP please can you help me with my dilema...

    http://www.funfrock.net/users/dan/rpg/iso10.swf

    You will see a red square at the bottom of the iso.

    I need to have a code that :-

    when the cube goes over that red texture square (called nextscene) then goto(scene name).

    This would mean we can place the red square in front of doors and then when you go up to the door you are taken to a new scene which is the inside of the building!

    Any ideas? Ive been trying all day with no success (sob).

    Cheers my friend,
    Dr_Funfrock

  7. #7
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    May 2001
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    I WANT TO HELP!
    I'm an illustrator with a story, and characters. I'm a swift 3D pro and I have music theory and pro-level sound equip/progs...I also have a very good understanding of intermediate/advanced flash actionscripting skills.

    EMAIL ME: brianjparnell@hotmail.com

    I emailed Gary but looks like he's onto other things...I think this engine's EXTREMELY versatile...with the right graphics it can be AWESOME...I think mixing 2D/3D is the right solution. Plus, multiplayer is a must...something like EverQuest? That's a stretch but could be possible.

    If needed I could easily take over in the creative dept. I have a summer full of part time work and summer school which equals BORING...(i'm trying to graduate from college in fall)
    check out my portfolio site.
    http://www.wwu.edu/~n9742939/index.html
    and please EMAIL ME
    -thanks,
    Brian

  8. #8
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    I have done a little work on the inventory, but as I said I don't have much time. someone has replied to your thread in the game forum, he has a beta-inventory so I asked if he could give us the fla. So I could look at his version and maybe add this to the inventory of this game.

    about the red square, great idea. could you post the code here that moves the character, so everybody can take a look how to detect if the character is over the red square.

    flashrules, love your work

    cya, ^1letser

  9. #9
    binaryhit
    Guest
    I sugest not posting the entire inventory on this forum, send it by email so everyone will not have an instant way to get through the game! Very boring, lol

    A couple of people have asked for me to post the link for my new project!

    Here you are guys:

    Zoom camera in: "H"
    Zoom camera out: "G"
    Move camera left: "T"
    Move camera right: "Y"
    Move camera up: "N"
    Move camera down "B"
    Rotate camera: Use "shift and above keys to rotate on respective axis".

    the link is:
    http://binaryhit.com/shocked/test.dir

    Hope you guys will give me a little feedback on this, It only took me a day of learning director to accomplish this, so be easy on me! lol

    //BinaryHit aka Gary

  10. #10
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    Couple of things.....

    1) Gary thats well clever, and a small file size to boot!

    2) I haven't been able to do the red square thing yet, and it is the key thing we need to get a working demo up.

    3) Inventory is very important too. Then we can start to create some puzzles.

    4) I am setting up a website where we can store the latest additions to the game. It will be at the following URL http://www.surfsure.co.uk/rpg

    at the moment you can see the intro there too just add
    /enchantment.html on the end.

    5) There has been a 3D character developed in a beta version, he had some trouble getting it to rotate around with the key presses and the terrain. But the concept is there. Have a look, he will eventually look not just blue but with colour, and he will look the correct way too!
    http://www.surfsure.co.uk/rpg/character.swf

    Well guys good luck, and I hope we can get a demo up and running very soon.

    Dr_Funfrock

  11. #11
    binaryhit
    Guest
    onClipEvent (enterFrame) {
    if (avx=12) {
    if (avy=12) {
    gotoAndPlay ("Scene 2", 1);
    }
    } else {
    gotoAndPlay ("Scene 1", 1);
    }
    }


    This is for a 12x12 grid!! any commands can be uses in this way to depict a position. eg if there is a hole in co-ordinate 5,7 then you could also use.

    onClipEvent (enterFrame) {
    if (avx=5) {
    if (avy=7) {
    lives = lives-1;
    gotoAndPlay ("die scene", 1);
    }
    } else {
    gotoAndPlay ("Scene 1", 1);
    }
    }


    //Gary

  12. #12
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    Cheers Gary, this time there were no errors popping up but the avatar will not move. When I changed the co-ordintates to 1 instead of 12, the avatar moved 1 square then stopped again.

  13. #13
    binaryhit
    Guest
    You need to make a loop thats all!

    And change the number of the frames and scenes to the relevant number and scene names!

    //Gary

  14. #14
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    how dya mean a loop? as in looping the scene or what, now you confused me but I'm sure it is simple.

  15. #15
    binaryhit
    Guest
    Post the fla, i'm not promising that I will do it today though as i'm busy!

    //Gary

  16. #16
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    ur a star gaz!

    http://www.surfsure.co.uk/rpg/iso9.fla
    (it's a bit big...)
    just uploading now

    take as long as you need! it'll be quicker than me doing it still as I have only gone around in circles!!!

  17. #17
    Sorry for not answering for awhile...
    Ive been really busy studying Java 2.0 and C++(not finished yet)...

    I wont be working on the game for a bit since Im studying...
    But here is a few things on the issues you discussed...

    1) The inventory is really easy to make:
    Code:
    //You make an Array called 'Inventory'...
        var Inventory;
        Inventory= new Array();
    //And you make a variable called 'invTotal'...
       var invTotal;
       invTotal=0;
    //When the player picksup something, for example a 'gold ring'...
       Inventory[invTotal]="gold ring";
       invTotal++;
    //So 'invTotal' keeps track of how many items are in the inventory...
    //It is always one more than the actual number of items in the inventory...
    
    //Now to display the items you can do a simple loop that will fill up the inventory 'box' with icons or words (using a duplicate movie clip...
    
       //Using a single movie clip that contains in each frame an icons of the object, and has a label with the object name you duplicate it and set its frame to the correct...
       for(i=0;i<(invTotal-1);i++) {
          invItem.duplicatemovieclip("Item" + i);
          this["Item" + i"].GotoAndStop(Inventory[i]);
       }
    Something like that should work...
    **NOTE: The code I placed here is only for making my point its not accurate because I dont remember exactly the syntax...


    2)I think you should organize better, I mean you already starting to try and make the interactive part(moving scenes and opening doors) when you barely have textures and objects...
    So I think everyone who is working on this should now pull toguether and make a list of minimum of textures required for the game... and start making them like crazy... after that do the same with scenary object(trees, plants, animals, etc...) and then move on to objects(like doors, poles, houses, etc...)

    Ok hope this helps... When I have some time ill check back here and see how you are coming and maybe work on the game some more...

    P.S - Try to be organized when editing the ISO put everything in folders and layers... so Its easier to work...
    And if you make code REMEMBER to PUT REMARKS everywhere so others can understand...

  18. #18
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    BEHP that makes sense. I'll get a site up and running where you can store all the iso's that contain new textures. Then we can put them all into 1 iso.

    How are we to make scenery objects? I have no idea about that one.

    Then we can create the actual game engine from that final iso.

    the site is http://www.surfsure.co.uk/rpg but it was just a quick one so that you can get the latest versions.

    cya later
    Dr_Funfrock
    ps. BEHP I hope we will hear more from ya!

  19. #19
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    hi all,

    I have made an inventory that contains three elements (sword, shield and money) the code I've added is indicated. just don't look at the graphics because I can't make that
    you can do the graphics.
    the elements in the inventory are not clickable yet because we don't now what action to set on them. but it's not hard to do that, just make buttons of them and is is done.

    I've also changed one very importent part of the character movement. instead of using onClipEvent(enterFrame) I've put onClipEvent(keyDown). don't know if you had this problem but when I pressed a key, the movement was done twice. not it stopped.

    press space to call up the inventory. click on the pré-historical graphics on top of the shop to 'buy' them.
    I've put it up so that you can max. buy 10 items.

    here are the links:
    http://users.pandora.be/maryse.odeur...tment/shop.swf
    http://users.pandora.be/maryse.odeur...tment/shop.fla

    cheers, ^1letser (back to my books)

  20. #20
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    Jolly good!

    What I think we should do is once we have the textures all in one file, create the inventory like the scrolling one in your game where you click it on screen to call up the inventory OR press a button.

    I can make the graphics for each item, eg. gold coins, sword, shield, potion, etc etc. I will then add them in when we get to that stage.

    The main aim therefore must be to create final_iso.swf which contains a library of all textures, BEHP's completed control panel and an inventory.

    Once we do that, we can start to think about creating walking enemies that kill you with their swords. Rather like the evil link on your game with the inventory!

    But that is the future. BEHP, have you got my snow texture? So far we should have normal, grass, sand, and snow.

    Good luck guys, let's get this show on the road!

    Dr_Funfrock.

    (ps. email dan@funfrock.net with your details of what you want to appear on the credits. I'll start to do stuff like that IF we get stuck on something else)

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