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Thread: Check my FLA pls. :( Cant solve it my self

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  1. #1
    Kindly check my .fla uploaded to this site:

    http://www.geocities.com/b3nch08/help/Help.fla
    http://www.geocities.com/b3nch08/help/Help.swf
    http://www.geocities.com/b3nch08/help/Help.html


    My problem is this:

    1. I cant play the movie clip triggered by a button outside a movie clip.

    on (release){
    _root["animate"].gotoAndPlay("move");
    }

    2. I generated a variable named myVariable inside the movie clip but i cant display the value when called outside the movie clip.

    myVariableOutside=_root[animate].myVariable;



    Any help would be appreciated. Thanks in advanced.



    b3nch08

  2. #2
    Senior Member
    Join Date
    Aug 2000
    Posts
    263
    b3nch08,

    Must have been a long day!!!
    The only thing you need to add in order to make
    the mc play is an instance name.
    The mc "animate" had the instance name field blank!!

    Hope this helps!
    MA

  3. #3
    I labeled the movieclip.

  4. #4
    Senior Member
    Join Date
    Aug 2000
    Posts
    263
    b3nch08,

    The fla file that I got had a movie name of "animate"
    and it didn't have a instance name.

    Ctrl + i to bring the instance panel up and then
    select the movie by clicking on it. Check the
    name field, is it blank? If it isn't then the fla
    file I got is different than yours.

    MA

  5. #5
    oh! thanks!!! it's working now.
    by the way, is it the same process when you access the variables inside the movie clip?

  6. #6
    Senior Member
    Join Date
    Aug 2000
    Posts
    263
    Not quite sure of that last question!! But I will try to answer!

    Any time you target a movie, you will use the instance name
    unless it is the movie you are targeting from.

    Examples:
    mc with name of "movie1" and an instance name "m1"
    and you wanted to set a variable "var1" to equal numeric 5

    _root.m1.var1 = 5;

    same for checking what is in the variable (will use if statement) and check for
    contents to be a numeric 5 and if it is a five will tell instance name "m1" to do something

    if (_root.m1.var1 == 5) {
    _root.m1.gotoAndPlay(lable );
    }

    Hope this helps!
    MA

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