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Thread: Bitmap fill scale to 100%??????

  1. #1
    Junior Member
    Join Date
    May 2001
    Posts
    7
    How do I make a bitmap fill scale to 100%???? I have a bitmap that's striped, so as you can imagine, I _need_ it to be at 100% scale to avoid nasty aliasing. Does anybody out there know what to do?

  2. #2
    Once you import the bitmap just keep it in the libray. Make a graphic symbol of it and use that to scale. Because its only and instance of your bmp the size of the total movie wont jump up.

    Import your bmp.

    Make a graphic symbol.

    Delete the bmp from the scene (not the library).

    Use your symbol for the scale.


    Hope this helps.

  3. #3
    Junior Member
    Join Date
    May 2001
    Posts
    7
    I don't understand. My problem is that when I use a bitmap fill, it gets scaled so that one tile fits the whole object, and I want the bitmap to stay at it's 100% scale. Using the fill transform i can scale it, but can't seem to get it to 100% of the original bitmap size.

  4. #4
    Senior Member
    Join Date
    Jul 2001
    Posts
    161

    same here!

    I am going crazy with this

    Is it even possible to make a clean bitmap tile over a shape?

    I got it to wrap the vector shape only its all blurry even when I turn off smoothing

    It wont size right either help!

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