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How do I make a bitmap fill scale to 100%???? I have a bitmap that's striped, so as you can imagine, I _need_ it to be at 100% scale to avoid nasty aliasing. Does anybody out there know what to do?
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Once you import the bitmap just keep it in the libray. Make a graphic symbol of it and use that to scale. Because its only and instance of your bmp the size of the total movie wont jump up.
Import your bmp.
Make a graphic symbol.
Delete the bmp from the scene (not the library).
Use your symbol for the scale.
Hope this helps.
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I don't understand. My problem is that when I use a bitmap fill, it gets scaled so that one tile fits the whole object, and I want the bitmap to stay at it's 100% scale. Using the fill transform i can scale it, but can't seem to get it to 100% of the original bitmap size.
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same here!
I am going crazy with this
Is it even possible to make a clean bitmap tile over a shape?
I got it to wrap the vector shape only its all blurry even when I turn off smoothing
It wont size right either help!
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