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Thread: Rotating Animation

  1. #1
    Junior Member
    Join Date
    Jul 2001
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    12
    Hey this is a very basic question . . . All I want to do is rotate something 360 degrees. So I put the object right side up in the first keyframe, upside down in the next keyframe, and then at 360 degress in the third keyframe and motion tween it. What happens is . . . it spins clockwise to the upside down position, then spins counter-clockwise back to right-side up. How to I make it rotate whichever direction I want? Thanks . . .

  2. #2
    Banned-ed-er-ing WMLeeBo's Avatar
    Join Date
    Mar 2001
    Posts
    1,482
    flash is not a 3d program you need a 3d program if you want to make a box or something

  3. #3
    Junior Member
    Join Date
    Jul 2001
    Posts
    12
    I don't want to make a 3d rotation, just a 2d rotation.

  4. #4
    Junior Member
    Join Date
    Jul 2001
    Posts
    12

    Figured it out

    Hey don't worry about it I just figured it out. In the Frame dialog thingy you simply need to choose CW or CCW under the option Rotation and it will rotate whichever way you please. I feel dumb but hey. ;-)

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