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Thread: T.objects and {}

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  1. #1
    Junior Member
    Join Date
    Dec 2000
    Posts
    22
    Hi there,

    First of all: What a great thing to put Flash turbine support right here @ Flashkit!

    Got a question on the different ways to use the variables within ASP Flash Turbine:

    You can use { } for the variables in the Flash, which you assign in your ASP (recordset, or whatever).
    BUT you also can use the Turbine Objects.
    Example: your can use <image src={imageRS}> but also drag/drop an image TurbineObject and put your src there!

    My question: What is the difference between the { }-way of using and the TurbineObjects-way ??

    Tnx, V.dub

  2. #2
    Senior Member
    Join Date
    Nov 2000
    Posts
    827
    Turbine Objects present the advantage of being able to do user interface automation when used with Turbine Drivers - you can place an Object on the edit area, say an Image Object and then place for example, horizontal and vertical scroll bars, a window handle, etc. Later when the movie is generated the Drivers will attach to the nearby Objects allowing the image to be scrolled, dragged, etc.

    There's an example of Objects and Drivers at work on:
    http://blue-pac.com/products/aspturbine/samples/drivers

  3. #3
    Junior Member
    Join Date
    Dec 2000
    Posts
    22

    aha!

    So you can choose which one you'll use if you use most common things like dynamically loading text and images?
    (because if i'm not wrong, i saw for certain features there is only a Turbine Object, right?)

    Ok, thanks for the info.

    Our company has bought ASP Flash turbine yesterday, and i just heard we are now licensed to use!!

  4. #4
    Senior Member
    Join Date
    Nov 2000
    Posts
    827
    Indeed Turbine Objects are a little more than encapsulations of the relative commands, in a way that permits UI Automation. On the core of a Turbine Object always runs a Turbine command - for example the ImageList Object uses the AutoImage command to do the hard work.

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