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Hi all,
I've scanned past posts to try to find a solution to the following problem - there's a few that are close...but not quite close enough!
So: the problem - I've created a psuedo 3D floorplan which is made up of a number of different sections (which are buttons). When you roll over a section it raises up into a box-type-thing. What I want to happen is when you roll out of a section the box drops back down into the floorplan, rather than just go PLONK back down.
I've created an MC with first, a rise up animation (10 frames), then a drop down animation (10 frames) - how do I get Flash to go to the second ten frames on rollOut? I can't do it!
Cheers,
SamB
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i think u can do it by tell target ...
on(rollOut){
_root.mc1.mc2.gotoAndPlay(11);
}
and on 20th frame of the mc2 put stop(); and also put same on 10th frame of it ..
m i right ?
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Tried that - doesn't seem to work...
on(rollOut){
_root.mc1.mc2.gotoAndPlay(11);
}
There is only one mc, which is in 'Over, Down and Hit' states in the button. I've also tried:
on(rollOut){
_root.button.mc.gotoAndPlay(11);
}
Again no joy. Stop actions are attached.
Hmmmmmm...
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What if you don't have them as buttons at all but instead mc's...then you could use onClipEvent handlers and there wouldn't have the problem of targeting the mc...If I understand correctly, you are trying to target a mc which is inside the button?
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hi there ...
just drop ur files and some brief description about ur problem to aashu3k@hotmail.com and i will solve it for u and will send u back ...
god bless u ..
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