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hello,
Is it possible to play same sound (defined by DefineSoune)
mutliple in .swf??
On Macromedia's SWF File Format SDK Document,
about SOUNDINFO, SyncFlags are defined as
0x1 = syncNoMultiple(Don't start the sound if already playing)
0x2 = syncStop (Stop the Sound)
There are not flags like 'syncMultiple' or simply 'play'.
I think it means flash can't play same sound(have same
character id) multiply .....
---for example-------------------------------------------
define sound (character id = 1) that have 20 frame length.
on frame 10: play sound 1 (a)
on frame 11: play sound 1 (don't stop (a)) (b)
---------------
This situation is not supported in Flash??
For test, I have set SyncFlags=0x0 in my test.swf. Sound was played but did
not work fine..
please help
BTW,
I'm using SWFSourceSDK. I think it's simple and nice. Thanks to Jesse.
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