Ok, heres what I am trying to accomplish. I need a wall, one that acts reasonably like a wall, when an element in motoin hits it, depending on velocity I want it to either bounce off or simply stop. I have had no luck so far, though I have come close. What seems to be accomplishing this best is, on collision get property, use that property as a variable to set a variable.

My results have been sketchy to say the least, theres generally a slight delay(sometimes not so slight) before any bounce, and with a keyboard input contolling an object, I can get it to stop but unless the key is let up it will continue to move.

Help, please.................

-Jason