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  1. #81
    Senior Member
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    Something I was planning on doing was to make each room scroll and keep the guy in the centre thus allowing you a massive room to play with.

    I've tried swapping the controls in various ways but to no avail.

    the problem seems that when the ground is moving instead of the hero none of the hittests work.

    Does anyone know how to solve this problem?

    I think it would add a great element.




  2. #82
    Hey Tonypa great effect I really like it. One question, does anyone no how to make a game like Secret of Mana 2 (I think) were you can select one of a few characters and then integrate their storylines. I don't know if there would be something I have to do (AS wise) or if I just make a seperate game for each...

  3. #83
    incredibulus-actionscriptum magnetos's Avatar
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    i like skry's ideas
    when the hero is outside scroll the background
    when the hero is inside a dangeon use the room to room
    movement

    if i have time this weekend i'm gonna work on that skry...

    ciao
    from your ever magnetic dude
    magnetos

    hey where is mad-sci?? is he still around?? :-)



  4. #84
    incredibulus-actionscriptum magnetos's Avatar
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    ok i modify a little the fla
    there is no if hit test movie detection or anemies as yet
    but i manage to create a big room

    here it is
    what you think?

    http://digilander.iol.it/magneto1/scrollrpg.swf

  5. #85
    If you start doing scrolling that way your definately going to have to get rid of the gradients. Flash just wont be able to handle it pretty soon. It may now, but wait till you get npc's and things on there, it will never work. Not trying to discourage you, but just make you aware of what may happen

  6. #86
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    I would say if you're going to use that perspective use it for like the big world map...maybe when your character has a vehicle to move from one area to the next. Keep the area's with NPC's and enemies for the room to room area's...cause the big map area's were taxing on my dad's computer and he runs a 450 Pentium II with 256RAM. Which ain't that great but no flash movie/game should run herky jerky on it.
    Anyways once my sister finishes getting married this weekend...and my life goes back to normal, I'll start back up on new add-ons and stuff.
    -B

  7. #87
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    add projectiles... HELP...plz

    first off u guys or girls really kick arse !!!

    i downloaded all the examples but could not quite work out a few things.

    1st the mapy thing, how do i add more rooms.

    2nd how did you get the walkable tile bits to look so cool, how do i get flash to just fill with the .png

    also i tryed to add a projetiles, i got this far:

    if (Key.isDown(Key.Alt) and key_down == 0) {
    pro = pro+1;
    duplicateMovieClip ("body.weapon", "projectile", Pro);
    }

    so how do i get that movie clip to go forward (relative to hero) and after a bit goaway ?

  8. #88
    Senior Member tonypa's Avatar
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    to MrMark

    1. Rooms are frames in the back mc, labeled from a to j
    you can change the variables
    row1="abcdefgh";
    row2="ijklmnop";
    row3="qrstuvwx";
    just make more frames in back mc.

    If you need even more rooms, you need to have labels with 2 characters, like this:
    row1="aaabacadaeafagahaiajakal...";
    row2="babbbcbdbebfogbhbibjbkbl...";
    row3="cacbcccdcecfcgchcicjckcl...";
    ...
    change the labels in back mc to aa, ab ... ck, cl ...

    and change the line in hero mc
    frame = substring(_root["row"+r], c, 1);
    to
    frame = substring(_root["row"+r], c, 2);


    2. filling with bitmap. Read from Flash help.
    Using Flash > Using Imported Artwork > Breaking apart a bitmap


  9. #89
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    (^_^)

    Originally posted by tonypa
    Hi again!

    I am not sure, how useful this is, but I wanted to make something like a bridge. Hero can go under it and hero can go over it.

    http://www.hot.ee/tonypa/flash/flas/madsci_bridge.html
    http://www.hot.ee/tonypa/flash/flas/madsci_bridge.fla
    Hey Tonypa,

    The bridge is really cool... Excellent work...


  10. #90
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    (^_^)

    Originally posted by magnetos
    ok i modify a little the fla
    there is no if hit test movie detection or anemies as yet
    but i manage to create a big room

    here it is
    what you think?

    http://digilander.iol.it/magneto1/scrollrpg.swf
    To Magnetos,

    Its look very good.... but the hero walks very slow... it took me few minutes to walk around the room

    Just make the hero walk faster... it is really good... and one more thing... there are no walls... hero is going outside the room coolly

    Nice work anyway...

    Cheerzzzzzzz

  11. #91
    incredibulus-actionscriptum magnetos's Avatar
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    xMCNUGGETx
    look at my game here
    http://digilander.iol.it/magneto1/test2.swf

    everything besides the background is made with gradients
    and it moves fearly ok with my modest p3 600mhz lap top
    i mean you don't have to put more the 5 or 6 enemies on the screen at the same time and not all in the same spot
    so at anytime you would be able to see only 1 o 2 anemies on the screen
    you have to play with it
    another thing to consider is the fact that every year they come out with a better cpu you know p4 p5 p6 etc etc
    so the flash movie that look slow now will be ok next year
    it all comes down to which audience the game is aimed at!
    i figure that if you are a gamer you probably keep up to date with the new tecnologies

    but i think like the dude said
    it would be best to use something like this for a map
    where there are no enemies at least for now...

    just my toghts !!

    ciao
    Magneos


    ps could somebody explain to me how to make the icons appear
    on my posts? you know like the laughing icon .....






  12. #92
    The game runs fine on my system which is a PIII 1ghz 384 megs of ram

    I was just warning of some problems that will probably come up. I was trying to make a zelda game a while back and just ended up quitting because my computer got fried.. but that was one problem I was running into, speed was becoming an issue.

  13. #93

    you people make me sick!...

    SIGH... cmon man... lol.. and here i thought i was one of the first to make up an RPG from flash based on those commands your posting Mad...

    see heres what ive been working on for maybe 2 months now...

    [swf width="600" height="390" background="#000000"]http://www.newgrounds.com/portal/uploads/12000/12553_Introduction_temp_.swf[/swf]

    sorry about the music.. its already been posted on newgrounds under my own hidden file to work on... but i got the basics down, even a compass and sidemenu system setup but not yet completed...

    The RPG theory is something ive pondered for awhile now and im just starting to get the concepts a little ahead, yet at the same time as mad-sci... im still haveing hitbox issues... when i try to get my character to stop at walls he stops when walking into it, but when you move away you get sucked in like some black-hole...

    its odd but theoreticaly possible to make anything out of flash... even the basics of a fight scene are possible... uve already made a fulltime battle system using menus. It had used over 5000 frames of choice and selection but nevertheless was on the top 15 of all time a newgrounds untill i deleted it by choice of revampment.

    I want to say good job to all the work Mad-Sci has done, its not easy to think up of scripts and such from nowhere as me and Mad-Sci have. Another person i know on MSN is working on the same type of project as me and Mad.. we always borrow hints from eachother, brian and me have even come up with a way to talk to NPC's or "non playable characters".

    -to be continued-
    ( sorry to copy that continued thing mad )

  14. #94
    FK's official coffee addict gasbag15's Avatar
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    My question is inbuilt.
    P.s. the character will be useful in your rpg quest :P

    [swf width="350" height="200" background="#ffffff"]http://www.envy.nu/kazdesign/Zelda_test_beta.swf[/swf]

  15. #95
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    Magnetos.

    I have a PII 400 and your game is a little slow and jerky on my machine, but its still completely playable!




  16. #96
    Senior Member tonypa's Avatar
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    Let's hope mad_sci finds time to make some new examples.

    While we wait, here is one with NPCs walking around and stopping, when hero get's near.

    http://www.hot.ee/tonypa/flash/flas/madsci_light1.html
    http://www.hot.ee/tonypa/flash/flas/madsci_light1.fla

  17. #97
    incredibulus-actionscriptum magnetos's Avatar
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    here is what i am working on
    http://digilander.iol.it/magneto1/scrollrpg.fla


    can anybody tell me why the if hit test works for box1
    and not for box 2???

    also sometimes if you get to close to box1 he get stuck

    please help
    ciao
    magnetos



    ps
    good work tonypa!!


  18. #98
    Senior Member tonypa's Avatar
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    Box2 is not working, because box1 does not get hittest and sets _root.output = "no hit". What you should do, is check hittest for both boxes and set _root.output = "no hit" only then, when it's not hitting box1 or box2.

  19. #99
    Senior Member tonypa's Avatar
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    I still think scrolling will be too slow, but if you someone is interested, then you don't have to change much. You can use the moving from mad_sci original file, only move back instead of hero. And all hittest works.

    http://www.hot.ee/tonypa/flash/flas/madsci_scroll.html
    http://www.hot.ee/tonypa/flash/flas/madsci_scroll.fla

  20. #100
    incredibulus-actionscriptum magnetos's Avatar
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    thanx tonypa that helps a lot i don't mean
    to use that as to walk room to room
    if you rembember zelda

    it begins with a big scrolling map where the hero goes around
    and then i gets in the dangeons where he (zelda is a he right? ) uses the same room to room engine that you are
    implementing

    this is my plan

    ciao
    magnetos

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