I'm not sure whether the sound example in the SDK is an event sound or a streaming sound. A FDTSoundStreamHead is created, but there is no FDTSoundStreamBlock. The example works if the sound stream head object is removed, which leads me to believe that it's actually an event sound. It begs the question: How does one add a streaming sound? FDTSoundStreamBlock is essentially undocumented...does FDTSoundStreamHead create a FDTSoundStreamBlock for you?
I'd like to be able to do streaming sounds...

-Ryan