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I was wondering what parameters i have to set to do random frames and or timelines using the math.random oject command..
This is pertaining to a game I have been working on take a look at it if you want at my storage bin
http://www.angelfire.com/film/neochilds/Born.htm
steal the kids concept and you'll feel thy rath..
Anyway I really would like some help and or support..
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Lady Pleaser Extrordinaire!
Ok here................
anyways... it is kinda like
x = math.random(10)
gotoandplay x
i have an example here.... lemme get it!
http://www.geocities.com/canadaherp/damage.swf
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incredibulus-actionscriptum
just curious
what's the difference between
x = math.random(10) ;
and
x = random(10) ;
?
magnetos
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Lady Pleaser Extrordinaire!
not much really....
if you tak e advice from a 13 year old... math.random is a decimal numberp random is a whole nuber you can use either... i think
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incredibulus-actionscriptum
hey if i have to learn something i might even ask my 3 years old niece
you never too old to learn........
by the way my niece probably know more then i do
magnetos
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