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Thread: DOM tree

  1. #1
    Member
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    Jan 2002
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    hello flasher!

    I have to construct an navigationtree respectively a treegraphic with one masterknots, two or more childknots and again secondchildknots. If you activate one knot the other knots must close.

    I am looking for something dynamic because the therms will change in a while.

    Maybe you have an idea where I could find a tutorial, fla's or something else.

    Thank you from Germany (sorry for my bad english)

    Christiane :-)

  2. #2
    Senior Member
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    Maybe this is something :

    http://www.flashkit.com/movies/Scrip...52/index.shtml

    succes,

    Nyls

  3. #3
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    Originally posted by nyls
    Maybe this is something :

    http://www.flashkit.com/movies/Scrip...52/index.shtml

    succes,

    Nyls

    Maybe its my first step - thank you nyls

  4. #4
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    Been there, done that

    hi i have made a similar project, but i deleted the xml source for it but the fla is still there, and it should be fairly obvious from that ...
    it is a unlimited tree/node based menu which expands collapses etc and has tooltips.

    you will need rar as well

    http://www.proud-x.com/~p00ya/Archiv...eb/XMLMenu.rar

    unfortunately it has pretty poor frame rate with complex menus, except i tried to make it as customizeable as possible, so you might try fiddling with the expanding animation.
    [Edited by p00ya on 06-27-2002 at 05:43 AM]

  5. #5
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    thank you p00ya

    i opend the fla -
    but ist not so easy for me to see through

    for this reason I send you an e-mail.

    I hope you could help me again.

    by, christiane

  6. #6
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    ok just got the email - the reply includes info on making the xml file to work for the flash.

    I will be the 1st 1 to admit that there are some problems with that flash, if you fix them or make improvements drop me a msg and we can both learn from the mistakes

    I made the fla with the intent of providing accessibility at 2 levels:
    1) for the user who just wants to make a menu
    2) for the developer who wants to incorporate and manipulate

    most of the actions are in the 1st frame of m_tree and m_node in the 'resources' folder in the library.
    [Edited by p00ya on 02-05-2002 at 07:52 AM]

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