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Thread: New Group Project

  1. #41
    Well I can see the new posts after I post.

    I like the "click your mouse and the character moves where you told it to" kind of movement.

  2. #42
    Agent de Folie dJide's Avatar
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    Smile

    Please specify what kind of mouse movement:

    -where it moves into a tile
    -totally free mouse movement


    Thank you!

  3. #43
    totally free mouse movement sounds good to me.

  4. #44
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    Yes, that also sounds the best to me. But you'l have to think. Does the character move around an object it encounters(rather difficult if ya ask me) or does it stop?

    I can have an iso engine that's fully movable with the keyboard ready in no time.

  5. #45
    I'm no programer bur I think the person should just stop if they hit an object, from what I hear it is easiest and it makes sense to me.

  6. #46
    Agent de Folie dJide's Avatar
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    ok!

    Oh you can? Make sure that the guy never moves off track, thats what I had trouble with. Here is amap to guide you:

    Code:
    map = new Array()
    map = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1],
     [1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1],
     [1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
     [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
    As you can see, the map is quite big, which means the tiles are smaller. I don't really care what the ones and zeros look like as lng as you cant walk through the ones but you can through the zeros.

    Have Fun!!

  7. #47
    incredibulus-actionscriptum magnetos's Avatar
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    personally i dont like isometric engines much unless they are properly done see link below...
    and the mouse click and go is damn right boring....

    but here is a semple that can help you chose the right combination



    here check the "A.I droid game" (this is cool )
    http://www.ultimatearcade.com/home/

    cia







  8. #48
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    yeah, I just have to make walls at the edge of the screen...

  9. #49
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    Mag... kewl site

  10. #50
    Yes we can tomsamson's Avatar
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    to dJide:in mine,i don´t work with areas (to handle larger maps)so i have to find another solution for collision detection.tell me your email and i´ll cuttdown an swf for you.(so you can see what i need the globaltolocal code for)

  11. #51
    Agent de Folie dJide's Avatar
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    da_chucky@hotmail.com

    and wat did you mean by that j man? I was just trying to be specific

  12. #52
    Agent de Folie dJide's Avatar
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    Smile nice website

    we are capable of making the same thing. I know exactly what he did. He uses the same technique as me. He hitTests the shadows, not the actual people. Ok? If you want me to do it like that, just say so. In fact I'll make you guys a demo!

  13. #53
    Yes we can tomsamson's Avatar
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    yes,i think i managed the global to local thingy ,i´ll try it out in the game now (i tried it in a new fla where i didn´t have to handle the other actions).I´ll send it to you as soon it works there,and by the way i´d like to see the sample you´re talking about too,of course.up to then

  14. #54
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    Hmmm.... that droid gam looks nice, but it's tile movement. Too confined to my taste.

    -Jman

  15. #55
    Yah I wanna see the demo also

  16. #56
    Yes we can tomsamson's Avatar
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    jman is right,i don´t like tile per tile movement too,it´s really outdated in a way.even if you use tilemapped engines and cursor movement,the character should at least be able to really move from tile to tile and not only skiop from one to the next,but hey,that´s only my opinion about that

  17. #57
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    I have an engine back at home. Not tile-based movement. Rather smooth. But it's with the cursors, not mouse. You know how to do that?

    J

  18. #58
    Agent de Folie dJide's Avatar
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    Smile

    Post it up jeroen, we can always help ourselves improve! As for the iso engine (not moving a tile at a time, but like isometric zelda kinda). You can jump, and stuff. All I have left to do is the collision for the stuff, which is half done. What I have to do first is swap depths. I don't know how to do this, so could someone please tell me? Thank you!

  19. #59
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    Originally posted by dJide
    As for the iso engine ......
    I was talking about the iso engine. What do you mean?

    O_o

    J

  20. #60
    I think he is talking about the iso engine he is creating?

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