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Re: personal preferences
Originally posted by fatty28uk
but I would like to see a method of aligning effects.
What do you mean by aligning an effect ????
Hmmmm.... maybe an example would better explain my meaning. Ok 6 buttons all with mouse over effects. Simple enough to achieve, but trying to align the effects on the main stage seems to be a bit hit and miss.
Nope .. the example didn't help .. how can you align an EFFECT on the stage. Effects live in the timeline .. they don't appear on the stage
There seems to be no point of reference between the effect stage and the main stage.
What on earth do you mean by "the effect stage"?
I'm afraid you've lost me entirely.
[Edited by roger_onslow on 04-23-2002 at 05:11 AM]
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digging a hole
Will try to explain what I mean. The effect that I was after and finally achieved, but after a lot of messing about, was a set of buttons that displayed descriptive text (on mouseover) in an area on the other side of the screen. The sprite layout window that opens (stage?) has no point of reference to the main layout window.The problem was alignment. Have I missed something?
Sorry for taking up your time
Fatty
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Re: digging a hole
Originally posted by fatty28uk
Will try to explain what I mean. The effect that I was after and finally achieved, but after a lot of messing about, was a set of buttons that displayed descriptive text (on mouseover) in an area on the other side of the screen. The sprite layout window that opens (stage?) has no point of reference to the main layout window.The problem was alignment. Have I missed something?
Sorry for taking up your time
Fatty
OK .. so you're talking about editing sprites in the layout windows. Yes .. that is correct. There is no reference between sprite and stag positions because they are independant. Where an object that is in a sprite actually appears when on stage depends on where the sprite it, how big it is etc. Of course, you can always move your sprite on hte main stage so that it is in the location you want .. all the things inside the sprite move with it. Or you can getting things in the position you want first and THEN grouping as a sprite.
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Thanks
Thank you. I do apologise,I had no intention of this turning into a tutorial.
Fatty
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I back forms and a preloader wizard (as was posted before)
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some small things to prevend "slave Working"
Also i had given my list of wishes, i have some small ones, i made before and hope they are not forgotten..
1) select and copy Actions form one Element to another
2) recognize the last entered values like "Target Frame"
3) See in last section of Report in Addition to the size of of an Objekt the total or percent of whole film ( for easier calculations of PreLoaders)
like
Scene 1
frame 1 sprite A 4 KB 4KB 0.1 %
Frame 2 rect 12 byte 4kb 0.1 %
frame 3 image 12 kb 16kb 0.4 % and so on ...
3) New Section in Report
See Actions in the Test Report incl. URL and Target
( i often copy a swi File, translate the text and forget to change one of the clickable object)
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You'll have to excuse me for not going through all 165 replies to see if it's already listed, or in the latest help files...
Just thought it would be very convenient to be able to use the "color picker" to select a portion of an image\text to highlight\narrow via an alpha-value, the hit-state of buttons, or for use in sprites for that matter... Think of it as an "alpha-value-shrink-wrap-dohickeythingamabob selector ".
Don't have a clue if this would even be possible, but it sure could come in handy !
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Fan of Doritos
1) Diffrent Effect For People Who Make Their Sites Using SWiSH
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I'm not sure if it's a glitch, or purposeful, or just me in my stupidity, is that when you change the hit state (like with another shape etc.), and you make the shape transparent, the button will not work. Just a thought, but i prolly just over-looked something as to a reason why it does that.
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Not a bug .. just the way buttons (and hit states) work in SWF files.
If the hit state has no fill, then the inside of the hit state rect is not active .. if has has lines then the line swill be active though.
If you want a hit state to 'work' .. then it needs to be solid filled.
New update has option for automatic hit-states, which will solve your problem anyway, as you won't even see or edit your hit states when using this option.
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Originally posted by bob_d
Just thought it would be very convenient to be able to use the "color picker" to select a portion of an image\text to highlight\narrow via an alpha-value, the hit-state of buttons, or for use in sprites for that matter... Think of it as an "alpha-value-shrink-wrap-dohickeythingamabob selector ".
If only I could understand what you mean .. can you explain more clearly please .. it may well be a great idea if only I knew what it was 
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Firstly - I'm not sure that I know enough about the product to be really helpful: I don't know what I don't know - yet!
Wants (numbered but in no particular order of preference):
1. More default options - 'always use LAME Encoder', 'no loops - ever', 'no menu' ... that kind of thing.
2. I'd like to be able to 'export' sounds and graphics from projects. It's a one way street at the moment. If I could store/retrieve these IN the movie, I could save disk space and keep everything in one place - the swi.
3. Anything that helps sync'ing sound - with other sounds - or animations.
4. I think one thing that would make great sense is to export/expose your object model - so we could write some 'add-ins' (like integration with Visual Source Safe): that would open up a cool 3rd party add-on market which could (surely) only be good for you.
5. I've seen mention that the docs are out of date with the product (should be fixed in itself) but, I'd really like the IF ELSE stuff soon!
6. I've often wanted to slow down the movie I'm creating - to watch what's going on - the only way I've found to do that is to alter the 'frame rate'. However, I think that that's not terribly 'discoverable'. So, how about a slider - like a volume control that'll do this for you?
7. I'd love to be able to see on the time line, where the movie is as it's being played - a kinda moving vertical bar - or even just a number in the status bar.
8. More tutorials and more accurate/better documentation.
9. Cut and Paste of actions.
10. Auto align pixel fonts/text to whole pixel positions OR for better display.
Annoyances:
I don't think I can add to what's been put here to date Roger.
peetm
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An image menu similar to that of the sound menu would be nice. This way one can easily see all the images used in the movie and have access to them to globally change compression.
Also, in this menu that you will make for me , is it possible to do a windows explorer type file size info column?
Robert Henry
http://www.roberthenry.org
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1)More fast
2)JavaScript Database
3)More kind of effects and presets
4)3D
5)More ActionScript
6)swf size when compiled
7)Importing more files (sutch as midi ... and then converting midi into mp3)
8)Exporting into exe
9)Components sutch as flash MX (comboBox,ListBox , ecc)
10)integration with asp and php
(according to me swish is great for effects and so you should make more kind of effects and more presets...
and you shold insert a 3D design....)
bye!
p.s. i don't know english very well....so there are some errors...
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another thing:
a common library in with i can put my design and insert it in another animation without cut and past.....
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> More default options.
Most things will default to last value you used .. so if the last time you said use LAME encoder, next sound you import will also use lame encoder etc until you change it.
> I'd really like the IF ELSE stuff soon!
That is there.
> I'd love to be able to see on the time line, where the movie is as it's being played - a kinda moving vertical bar - or even just a number in the status bar.
That is there.
> More tutorials and more accurate/better documentation.
Documentation is being updated.
> Cut and Paste of actions.
That is there.
> Auto align pixel fonts/text to whole pixel positions OR for better display.
That is there.
> An image menu similar to that of the sound menu would be nice. This way one can easily see all the images used in the movie and have access to them to globally change compression.
That is there.
> Also, in this menu that you will make for me , is it possible to do a windows explorer type file size info column?
I'll see what we can do. File Size is a little tricky because external file size is different to what will be exported (quality settings etc). The only way to find out is to export it .. and so to keep the file size column up to date may take a lot of SWiSHes time.
> More fast
It should be faster .. very much so in some cases.
> More kind of effects and presets
There are changes in the effect area.
> More ActionScript
That is there (nowhere near full actions script though .. but more than v2.0)
> swf size when compiled
SWF optimisations are much better, and supports Flash MX compression on import and export.
> Exporting into exe
We've made it a little seaier for those without a stand-alone player already installed
> Components sutch as flash MX (comboBox,ListBox , ecc)
Not quite .. but something in a similar vein
> a common library in with i can put my design and insert it in another animation without cut and past.....
Not quite .. but something in a similar vein
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Wodan, id est furor
I am new to swish so I may not found all the functions.
But here are three ideas (althought they already may be part of the current Swish version)
1 Being able to add MIDI sounds to your movie
2 Being able to add DHTML scripts to your movie
3 A button on the toolbar that let's you vieuw your movie in a browser window dericetly instead of going to File/Test
Greetings from Wolf
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Senior Member
Flutje ...
I'll answer a couple of those for you ...
1. MIDI simply is not supported by the SWF format ... There's nothing that SWiSH can do about that ...
2. ----
3. There is a button to Test in Browser ... Use the View Menu --> Select Toolbars --> Open the "Export Toolbar" ... You can then move that toolbar over next to the other toolbars at the top ... And you can Test in Browser with one click 
Hope it helps,
Peaces,
Cadence
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Bending Unit 22
a nice feature would be some advanced text formatting.
bullet points
numbering
being able to underline/make bold certain bits of a text field.
super/sub script
etc...
I don't know if any of these are possible
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