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Senior Member
Well lets get a complete description of the problem, so people are sure about what they are looking for.
As i understand it:
A movie with tweened animation, which also includes a shared library movie clip, does not follow the gotoAndPlay(); method.
If gotoAndPlay(); is used for sending the playhead to some point other than the first frame of the animation from the last frame, the action is ignored and the playhead goes to the first frame and plays the whole movie.
Is this correct?
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madskool.wordpress.com
Yes - that's right.
Yes, (thanks SJT)
That is one way in which the problem manifests itself in the browser. But the stand-alone player will behave as expected.
Remember everyone, I've put some files in an iDisk called 'brutfood'. Or I'll send them to you if you like.
Daniel
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madskool.wordpress.com
PC user has these problems too.
I found a PC user who experienced this problem.
MAC OR PC TRY THIS:-
1. Go to http://itools.mac.com
2. Click on the iDisk tab
3. Enter 'brutfood' in the open public folder tab and click the open public folder button.
4. Download the files and try the goto.html.goto.swf, colour.html/colour.swf experiments both in your browser and in your standalone player. (lib.swf is a shared library)
5. Let me know what happens.
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Senior Member
I can't get to iDisks from behind my firewall, email me the stuff.
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will try it tonite ... at home
Tibook with 9.2.2 & X & the .23 version installed //
i'll keep you informed ...
s.
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Oh boy, I just stumbled today on the exact same problem.
I put a shared lib inside my movie, and all clips I attach there disappear after a second. I already thought that there is something wrong with the timeline.
The only difference to your example is that I use the Actionscript code from this Tutorial
On a PC, everything works fine.
I am also using Flash MX and Mac OS X, so I think that is a problem with the OS X PlugIn.
It works in the standalone player.
It even works locally when I open the html where the Movie is embeded, put as soon as it is on the server, everything goes wrong...
I will test it now in OS 9, and will post the outgoing here.
[Edited by dodgetigger on 04-20-2002 at 10:13 PM]
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mmmm gotoAndPlay error
This may be linked??
I've just made a simple movie, basic function
Code:
function initMen(menToOmit) {
_root.omitted= [];
_root.omitted= menToOmit;
for (i=0; i<menToOmit.length; i++) {
menArray[menToOmit[i]] = false;
}
for (i=1; i<=menArray.length-1; i++) {
if (menArray[i] == true) {
_root.men["middleMan"+i].gotoAndPlay("play");
chosen= _root.men["manAnim"+menToOmit[0]];
starchosen=_root.men["star"+menToOmit[0]];
}else{
_root.men["star" +i].gotoAndPlay("play");
_root.men["manAnim"+i].gotoAndPlay("play");
_root.men["middleMan"+i]._visible=0;
}
}
}
initMen([1, 7, 5, 8]);
however it will only go to the first frame of that movie - it goes to the first frame of that label - but stops at first frame???????? this is just testing from flashMX, using OSX. gonna restart in to 9. I'm only using v5. actionscript. tried opening into flash 5 (classic mode) same error?????
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also;
it is using simple tweened animation.
I've just spent a day converting tweened animations into onClipEvents - getting CONFUSING! and waste of time.
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Senior Member
hmm, i've just rememberd i had some problems with gotoAndPlay(); I was trying to send the playhead to the next or previous scene with _root.gotoAndPlay("scene",6); etc, but it didn't work.
I ended up creating a function in the root of the movie with the goto and play script in it instead, and then calling it from the button, which seemed to work.
I thought initially it might be a problem with levels, but infact using _level0 doesn't work either. And using the scene parameter should force the action to _root of the movie anyway...
I think this is a bug in parsing gotoAndPlay(); but i haven't done any testing.
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odd
i've had to call the function a few frames later, then it seems to work - bizarre. Does any1 else here seem to lose their tools palette every time they open MX, seems to be ok now i've made my own palette set. Anyway enuff ramblin - good luck!
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Senior Member
hmm, shouldn't have to put it in a function at all, and you should be able to call a function in the same frame that it's defined...this is weird.
I suspect Macromedia have gone and fubar'd the Mac software again...damn them.
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Re: odd
Originally posted by BenG
Does any1 else here seem to lose their tools palette every time they open MX, seems to be ok now i've made my own palette set. Anyway enuff ramblin - good luck!
I sometimes lose every palette that is open, just when I test the movie end close it. That is really annoying!
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Senior Member
has anyone who was experiencing the problem tried with the new flash player?
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juggernart
Hello and sorry for refreshing such an old thread, but I wonder if the problem described by brutfood was ever fixed?
I ran into a similar problem that only occours in OSX (have 10.2) with IE.
I have a movie with a shared library loaded into an empty clip. It jumps weird to frame 1 when using gotoAndPlay("framelabel").
Another loaded movie suddenly disappears from stage at the end of its animation.
Does anyone have similar problems with the latest plug 6.0r79 and IE on OSX?
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juggernart
...today I realized that my problems are gone when putting the movies online!
don't know why, maybe I do some research when I have time left.
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Senior Member
Originally posted by me2222
...today I realized that my problems are gone when putting the movies online!
don't know why, maybe I do some research when I have time left.
Have you updated your test and debug players?
Sam
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juggernart
Yes, they're all 6.0.79.
But it's not the players, they do fine.
the problem only occurs offline in OSX (mine is 10.2.6) and IE5.2.x
I currently do some testing and it looks like the weird jumping only happens when the shared library has embedded fonts.
I'll post some testfiles later.
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juggernart
Here are some zipped testfiles.
Please let me know your results.
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Senior Member
Yep, I get the same result in IE 5.2.2 in 10.2.6
Sam
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