-
Hi,
does anyone know if the middlesoft player SDK, stores the bitmap with an aplha channel (32bit RGBA) or is there a way to force it to store it (probably in raster.cpp or sdisplay.cpp) ? I want to do this because I want to to render a flash on top of an image with its internal translucency.
-
This may help, take a look at the struct for a RGB object. (I think its SRGB, but I'm not sure) it has a value for transparency as well as the R, G, and B values.
maybe if you follow that into the code, you can find your answer.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|