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Im using swift3d....just started too, i want to create a sort of matrix effect but when i use the target camera to create the anime, it zooms in and out as im doin a 360 turn, i want the camera to stay stationary, no zooms......, is their a way to do this, im sure there is.
Thanks!
S7
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Moderator
Moved to Swift 3D help !!
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Senior Member
Do a search on "matrix" in this and the 3D forum and you should pull up quite a few threads discussing this subject.
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'bullet time' flash examples here:
http://www.2112fx.com/flash1.html
dodge this! - trinity
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The more up to date link is http://www.2112fx.com/bullettime.html, but that was done with 3DS MAX, split across multiple sets with some light camera-matching.
RushVision -- didn't you do a 360-degree camera spin entirely in Swift 3D? I think that's what sphrerix7design wants.
good luck!
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Senior Member
Matrix ~ This is the thread you are talking about that has a link to the .t3d file with the camera spin:
http://board.flashkit.com/board/show...hreadid=272850
spherix7design ~ To eliminate the zooming you can either try a Free Camera instead of a Targeted Camera or you can modify the path of the camera manually.
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