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Thread: preloading linked wav files

  1. #1
    For medicinal use only.
    Join Date
    Apr 2002
    Posts
    33
    I have a preloader that i know works, I also have a movie that uses linked wav files. When the wav files aren't linked the preloader works perfectly but when the wavs are linked the preloader does not appear and goes to the movie and the movie works fine. I have tried using simple preloaders such as:

    //frame 1
    ifFrameLoaded (5) {
    gotoAndPlay ("Start");
    }

    Still does not work, so is there a way around this, do I have to change the way i constructed the movie or is there a line in which I insert into the preloader for loading linked wav files?

    See for for yourself.

    http://thespot.dhs.org/links.html

    Oh yeah this is the script im using for the preloader:

    //last frame of preloader
    loadedBytes = _root.getBytesLoaded();
    totalBytes = _root.getBytesTotal();
    totalKB = int(totalBytes/1024);
    if (loadedBytes<totalBytes) {
    percentageOutput = int((loadedBytes/totalBytes)*100);
    if (percentageOutput<10) {
    _root.bar0._yscale = (100-(percentageOutput*10));
    percentageOutput += "%";
    gotoAndPlay ("preload_loop");
    } else {
    _root.bar0._yscale = .1;
    perString = String(percentageOutput);
    perString1 = substring(perString, 1, 1);
    perString2 = substring(perString, 2, 1);
    if (perString1 == "1") {
    _root.bar1._yscale = (100-(perString2*10));
    } else {
    for (i=1; i<=perString1; i += 1) {
    setProperty (("bar"+i), _yscale, .1);
    }
    setProperty (("bar"+perString1), _yscale, (100-(Number(perString2)*10)));
    }
    percentageOutput += "%";
    gotoAndPlay ("preload_loop");
    }
    } else {
    gotoAndStop ("MethRed", 2);
    }


    Thanks in advandce.

    takeover@myto.com

  2. #2
    newayblue.com
    Join Date
    Jan 2002
    Location
    Leicester, UK
    Posts
    971
    all linked objects will load before the movie loads - you just have to think of other ways of doing it - why dont you load them from other .swfs - you can still have all your music controls.


  3. #3
    Registered User
    Join Date
    Apr 2001
    Location
    Akron OH, USA
    Posts
    4,841
    #1 create an external swf to contain your attached sounds.
    #2 use timeline sounds with your sound object instead of attached sounds. load the timeline sounds further down the timeline, in a traditional way.

    read Remixology #6 (see sig for link) for more information on creating load progress messages for attached sounds.

    read Remixology #1 (see sig for link) for more information on how to use timeline sounds with sound objects.

  4. #4
    For medicinal use only.
    Join Date
    Apr 2002
    Posts
    33
    Thanks guys..
    It works

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