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Flash MX :
How does one recognise the properties of a transparent color or in other words apply the same attributes to another solid color object? In other words how does one find the color properties of a transparent color how does one go about it? Please help .
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If it's a movie clip, you can read it's alpha.
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but what if its not a movie clip/button/graphic, i just want to know how to give the same attributes to another object. Hope u get the point.
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I'll put it this way:
If you can set object's alpha, then you can read it.
Now the question is, what objects can have their alpha set?
And you probably know that answer?
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Use the eyedropper tool to pick up the properties of one object, and then the paintbucket tool to apply these properties to another object.
Cheers
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That has nothing to do with transparency. It's true that transparent colour can be equal to a certain colour, 'cause in the end it's all just a colour, but it will not be transparent. And one thing is development time editing and totaly different thing is run time editing-through actionscript. So let's not mix these things.
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Raven69
The eyedropper tool picks up all properties of a shape, including its transparency. Try it.
Cheers
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No it doesn't, you dumbass. You got something wrong.
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Create one shape, with say, 50% alpha. Define a second shape with different properties, click the eyedropper over the first shape and then click the paintbucket over the second. Is that doing something wrong?
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Sorry about the dumbass (too much Southpark) but your theory does not work.
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Which version of flash are u using anyway?
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Originally posted by raven69
No it doesn't, you dumbass. You got something wrong.
ok... there was probably some sort of misunderstanding with the alpha thing in the color mixer. calm down... no biggie...
but your wrong... [i stand corrected] alpha + color mixer == transparency
if it's on the same layer they merge not overlap...
[Edited by gSOLO_01 on 08-21-2002 at 08:01 AM]
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There you go
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Mx. Don`t worry about it, I`ve got the dumbass t-shirt!
But I made sure I wasn`t being a dumbass by testing this before I posted in the first place. I`m...doing...it...as...I...type...creating lots of little transparent rectangles over a pretty background merely by using the tools mentioned above.
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Originally posted by Surgpig
But I made sure I wasn`t being a dumbass by testing this before I posted in the first place.
test before you protest right...
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Originally posted by raven69
There you go
There you go
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I created one shape and converted into simbol, alpha something, another shape, into simbol, eyedroper on first, bucket on other, nothing at all.
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Nah, man.
No symbols, and I never mentioned symbols, just shapes, or shapes within symbols. Copy and paste in that case, or else duplicateMovieClip during runtime, but I don`t think that`s what prashantm originally asked. Either way, big misunderstanding!
Cheers
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Originally posted by raven69
converted into simbol
another mis-communication ? no one said symbol, thats what we were trying to avoid...
Surgpig Use the eyedropper tool to pick up the properties of one object
you said object... what's an object; a symbol??
Surgpig The eyedropper tool picks up all properties of a shape, including its transparency
that sounds better...
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YOU SAID:
Create one shape, with say, 50% alpha.
HOW CAN YOU SET SHAPE'S ALPHA IF IT'S NOT A SIMBOL???????
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