I am working on Edgar Allen Poe's A Tell-Tale Heart.
Here is an example of Ed's head.
I still need to fix it up a little.
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HOW LAME
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Last edited by CartoonLarry; 02-25-2003 at 04:32 AM.
hey mel, awesome creature!
Ian, groovy robot dudes! That's a good idea with the animation; I might give it a try. (I didn't know you can import and then animate PSD's w/ fireworks!)
larry, sweet Poe thing! the forehead is kinda... boxed? well not smoothly animated, like previous frames are leaking into present frames... well you're going to fix it up a bit, it might just be my computer... but it's cool!
I'm going to finish a picture of one of my best friends tonight. it won't make any sense to you guys (most likely, it's a bit inside joke,) but I might post it anyways.
larry, sweet Poe thing! the forehead is kinda... boxed? well not smoothly animated, like previous frames are leaking into present frames... well you're going to fix it up a bit, it might just be my computer... but it's cool!
The_e-Tahn,
I didn't understand when you were saying it's "not smoothly animated". I opened it on a slower computer and I saw what you were talking about. That's pretty weird how the keyframes mesh together. Thank you for pointing that out.
Yes, I have reshaped the hairline several times.(it still doesn't look good, oh well, back to the drawing board. Now that you said that, it hurts me to look at it. LOL) I also need to reshape his moustache on several of the keyframes around various phonemes. I need to work on the outer hair a little.
My deadline for the cartoon is 04/01/03. So I still have time.
hey, no prob, glad I could make you aware of it (I had a whole buncha stuff running on my comp at the same time and... I still do, but I've got tons of RAM. I need to optimize. ) anyways, it looks a LOT smoother than it did before, except now there's a bit of that "meshyness" around the nose. it's not bad; it's quite small, although it still is there. I'm sure the flash file (looks like flash to me!) is probably a lot smoother than this; swf's tend to be that way, because they're the original vectors... although I still don't know why it's doing that... good luck with it, though!
pixely stuff.. continued.
I decided on what kind of game i'm going to do, and threw out the robot as a character (too tall, wont be decent looking smaller).
it'll be a lunar lander type game, but with enemies etc, and an astronaut instead of a lunar thing.
anyway. sketches of the guy (I swear, the simplicity and undeveloped look of the character is so it'll translate to pixels easier.. yeah..)
sketch:
they look pretty good bacon man, i think the style works a lot better when translated to vector/cleaned up though, and it shouldnt be too difficult to do so with flash or illustrator.